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MM9 Wrist Rocket System

From Episode D6: Star Wars D6 Wiki

MM9 Wrist Rocket System
Model: Kalvarek Consolidated Arms MM9 Rocket System
Type: Wrist-mounted rocket launcher
Scale: Character
Skill: Missile weapons: wrist weapons
Ammo: 1
Cost: 2,500
Availability: 2, R
Range: 2-6/20/80 (unless otherwise noted)
Damage: Varies with rocket type (see below)
Game Notes:
Locris Syndicated Securities Type-12A Explosive Antipersonnel Rocket

  • Blast Radius: 0-1/2/3/4
  • Damage: 5D/4D/3D/2D
  • Cost: 400
  • Availability: 2, X

Merr-Sonn K26 Explosive Antivehicle Rocket

  • Scale: Speeder
  • Range: 3-10/30/120
  • Blast Radius: 0-1/2
  • Damage: 5D/4D
  • Cost: 500
  • Availability: 2, X

Locris Syndicated Securities Type-12B Hollow-Tip Rocket with FGA-583 Nerve Toxin

  • Damage: 3D on impact; if the weapon does damage, target must make a Difficult stamina roll or suffer a -2D Strength penalty.
  • Cost: 600
  • Availability: 4, X

Locris Syndicated Securities Type-12B Hollow-Tip Rocket with Accudrop Stun Gas

  • Damage: 3D stun damage; the weapon fills the target area with a 2-meter-radius cloud of gas. The gas is as inhaled poison, victim must make a Difficult stamina roll or suffer a -1D Dexterity penalty.
  • Cost: 400
  • Availability: 2, R

Locris Syndicated Securities Type-12B Hollow-Tip

  • Empty Rocket
  • Damage: 3D
  • Cost: 200
  • Availability: 2

Merr-Sonn DEMP Ionization Blast Rocket

  • Blast Radius: 2 meters
  • Damage: 4D ionization
  • Cost: 400
  • Availability: 2, R

BlasTech Lumablast Rocket

  • Range: 3-10/30/120
  • Blast Radius: 4 meters
  • Damage: Every creature within the blast radius must make a Difficult stamina roll or be blinded for 1D rounds.
  • Cost: 400
  • Availability: 2, R

Kelvarek “Dumb” Energy Quarrel

  • Damage: 3D
  • Cost: 450
  • Availability: 1, R

Source: Arms and Equipment Guide (pages 27-28)