MM9 Wrist Rocket System
MM9 Wrist Rocket System
Model: Kalvarek Consolidated Arms MM9 Rocket System
Type: Wrist-mounted rocket launcher
Scale: Character
Skill: Missile weapons: wrist weapons
Ammo: 1
Cost: 2,500
Availability: 2, R
Range: 2-6/20/80 (unless otherwise noted)
Damage: Varies with rocket type (see below)
Game Notes:
Locris Syndicated Securities Type-12A Explosive Antipersonnel Rocket
- Blast Radius: 0-1/2/3/4
- Damage: 5D/4D/3D/2D
- Cost: 400
- Availability: 2, X
Merr-Sonn K26 Explosive Antivehicle Rocket
- Scale: Speeder
- Range: 3-10/30/120
- Blast Radius: 0-1/2
- Damage: 5D/4D
- Cost: 500
- Availability: 2, X
Locris Syndicated Securities Type-12B Hollow-Tip Rocket with FGA-583 Nerve Toxin
- Damage: 3D on impact; if the weapon does damage, target must make a Difficult stamina roll or suffer a -2D Strength penalty.
- Cost: 600
- Availability: 4, X
Locris Syndicated Securities Type-12B Hollow-Tip Rocket with Accudrop Stun Gas
- Damage: 3D stun damage; the weapon fills the target area with a 2-meter-radius cloud of gas. The gas is as inhaled poison, victim must make a Difficult stamina roll or suffer a -1D Dexterity penalty.
- Cost: 400
- Availability: 2, R
Locris Syndicated Securities Type-12B Hollow-Tip
- Empty Rocket
- Damage: 3D
- Cost: 200
- Availability: 2
Merr-Sonn DEMP Ionization Blast Rocket
- Blast Radius: 2 meters
- Damage: 4D ionization
- Cost: 400
- Availability: 2, R
BlasTech Lumablast Rocket
- Range: 3-10/30/120
- Blast Radius: 4 meters
- Damage: Every creature within the blast radius must make a Difficult stamina roll or be blinded for 1D rounds.
- Cost: 400
- Availability: 2, R
Kelvarek “Dumb” Energy Quarrel
- Damage: 3D
- Cost: 450
- Availability: 1, R
Source: Arms and Equipment Guide (pages 27-28)