Kumac the Hutt

Kumac the Hutt
Type: Hutt Crimeboss, Clan Kajidic (female Personality)
Dexterity 1D Archaic guns 3D
Knowledge 5D intimidation 5D+2, Alien species 6D, bureaucracy 6D+1 value 9D+1,
streetwise: Jabba's Organisation 8D, business: Hutt Kajidics 7D, business: smugglers 8D, cultures 6D+1
Mechanical 2D Repulsorlift operation: Hutt floater 4D
Perception 5D con 8D+2, persuasion 7D+2, bargain 7D+2, command 8D, command;Kumac´s Organisation 7D+1, gambling 6D,
Strength 2D
Technical 3D computer programming/repair 6D, security 7D+2
Special Abilities:
Force Resistance: Hutts have an innate defense against
Force-based mind manipulation techniques and roll double
their Perception dice to resist such attacks. However,
because of this, Hutts are not believed to be able to learn Force skills.
Story Factors:
Reputation: Hutts are almost universally despised, even
by those who find themselves benefiting from the Hutt’s
activities. Were it not for the ring of protection with which
the Hutts surround themselves, they would surely be
exterminated within a few years.
Self-centered: Hutts cannot look “beyond themselves” (or
their offspring or parents) in their considerations. However,
because they are master manipulators, they can compromise
- “I’ll give him what he wants to get what I want.” They
cannot be philanthropic without ulterior motives.
Force Points: 2 Dark Side Points: 4
Character points: 18
Move: 2
Equipment:Comlink, datapad, Hutt floater
Source: Galaxy Guide 11: Criminal Organizations ( Page 60 )