Kilrathi Empire "Star Post" Space Station

Name: Kilrathi Star Post
Craft: Star Post
Type: Light Space Station
Scale: starfighter
Length: 500 meters
Skill: space station operations
Crew: 640; skeleton: 64/+10
Passengers: 152 & 1,840 prisoners
Cargo Capacity: 12,800 metric tons
Consumables: 24 weeks
Jump Drive: x1
Nav Computer: yes
Hull: 3D* (See Gear)
Shields: 3D+1
Sensors
- Passive: 30/1D
- Scan: 60/1D+2
- Search: 90/2D+1
- Focus: 3/3D
Weapons
- Defensive Lasers
- Fire Arc: Dual Gun Barbette x4 (Forward Hemisphere x1, Portside Hemisphere x1, Aft Hemisphere x1, Starboard Hemisphere x1)
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 0D
Space Range: 40
Atmosphere Range:
Rate of fire: 7
Damage: 3D+1
- Standard Friend-or-Foe (IFF) Missile Tubes
- Fire Arc: Light Ordnance Hardpoint, Tube x4 (Forward Narrow x1, Aft Narrow x1, Portside Narrow x1, Starboard Narrow x1)
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Space Range: 80/120
Atmosphere Range:
Rate of fire: 1
Ammo: 100 missiles per tube
Damage: 2D+2
- Electronic Counter Measure Module
- Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -3D
Gear:
- Matter/Antimatter Reactor
- Akwende Drive
- External Docking Port x4
- Apprehension Module x16: he ship may hold up to 1,840 prisoners for maximum security transport.
- Hospital Module x16: Fully Stocked hospital with 768 beds.
- Industrial Manipulator Module: The ship may perform any industrial duty
- Repair Bay Module: Allows the ship to repair buildings, other ships and vehicles that are as large as or smaller than itself.
- Escape Pod x36
- Gun Resistant Armor/Design: Add 2D+2 to Hull for a total of 5D+2 to resist non-missile and non-torpedo weapon damage.
- Missile Resistant Armor/Design: Add 16D to Hull for a total of 19D to resist missile and torpedo weapon damage.
- Optional: Shelter Module: The ship contains a volume of space up to 45,000m3 devoted to sheltering "child" vehicles.
- Optional: Carrier Systems: The ship may deploy and/or recover one child vehicle while it is actively moving per Carrier System.
Ship Complement: (Only if the Optional: Carrier Systems are installed)
Description: Kilrathi Star Post are established in safe systems to co-ordinate sector wide campaigns; as such, very few exist. They served as sector commands for the Kilrathi. The 2654 attack on the Venice System's Star Post, which served as the Kilrathi High Command for the Vega Sector, marked the nominal conclusion of the Vega Campaign, and made Lt. Col. Christopher Blair and Capt. Ian St. John household names. Star Posts can be confused with Supply Depots which look very similar.
Source:
- Wing Commander Encyclopedia: Kilrathi Star Post
- The Wing Commander Role Playing Game (page 394)
- thedemonapostle