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Kilmaulsi

From Episode D6: Star Wars D6 Wiki
Kilmaulsi

Species: Kilmaulsi
Home Planet: Kilmaulsias and nearby planets

Kilmaulsi
The Kilmaulsi were sentient avians indigenous to Kilmaulsias. They possessed no wings, but had colorful ruffs of feathers under their jaws and along their arms.

History:
The Kilmaulsi were engaged in savage religious wars among rival tribes when they were first contacted by explorers from the Commonality, including Vorzydiaks, Paiguns, and Hrakians. Alien contact had a profound effect on the Kilmaulsi, prompting them to end their bitter rivalries and migrate offworld to seek their fortunes among the stars. They retained their warrior's ferocity, however. An average Kilmaulsi stood 1.7 meters and had a burly, muscular physique. They were prized as soldiers, mercenaries, and guards, as well as manual labor.

Kilmaulsi soldiers sometimes wore traditional suits of green battle armor, with ornate feathery patterns. Kilmaulsi were also known to enter a frenzied state in battle, much like the Wookiee berserkers.

Common Kilmaulsi Names:

  • Aryllan
  • Dawre
  • Eshalak
  • Lykern
  • Kir
  • Prakk
  • Thilvera
  • Zarlia


Attribute Dice: 12D
DEXTERITY 2D/4D
KNOWLEDGE 1D+2/4D
MECHANICAL 1D+2/4D
PERCEPTION 1D+1/4D
STRENGTH 2D/4D
TECHNICAL 1D+2/4D

Special Abilities:
Battle Frenzy: Three times per day, but no more than once per encounter, a Kilmaulsi can enter a battle-frenzied mode. In this state, the Kilmaulsi gains a +1 bonus to brawling, brawling parry, melee combat and melee parry and +2 to Strength. During the battle frenzy, the Kilmaulsi cannot use skills that require patience and concentration. The battle frenzy lasts for a number of rounds equal to 4+ the number before D in the character’s stamina. A Kilmaulsi can end the battle frenzy at any time voluntarily and suffers no ill effects afterward.

Move: 10/12
Size: 1.7 meters tall
Source: Geonosis and the Outer Rim Worlds (p. 148-149) & Wookieepedia (For the Kilmaulsi Description)