Kessel Type: Terrestrial Temp: Cool Atmosphere: Type III (breath mask required) manufactured Atmosphere Hydrosphere: Dry Gravity: Light Terrain: Barren, mountains Length of Day: 26 Standard Hours Length of Year: 322 Local Days Sapient Races: Varied
Flora / Fauna:Spice Spiders, Bogeys Starport: Standard class Population: 122,000 Function: Spice mining Government: Dictatorship Tech Level: Space Major Exports: Glitterstim spice Major Imports: High tech, foodstuffs, luxury items
Powerful orbital radiation shields block a large percentage of the deadly X-ray and gamma rays - this discourage unautorized wandering and mining
Kessel is located in the Kessel-System inside the far Corner of the Outer Rim (galactical Westside)
Because of the Maw (Black Holes) and automated defense Systems (set on destroy first don´t ask) the Kessel Run become a part of galactic folklore as a Prisonworld and the legendary Kessel Run.
A distance of 18 Parsec is a standard Kessel Run with includes 5 successfuly very Difficult astrogation rolls - difficulty cannot be lowered. failing means that the Ship will be detected by patrol drones, Ships or even worse - destruction on a Black Hole. The Kessel Defense Fleet from Garrison Moon near Kessel with included a minimum of 9 Capital Ships and hundreds of Starfighters get lost during Admiral Daalas clash - including the Moon itself
A Kessel Run can be shortened by moving closer to the Maw down to 15 Parsec (each Parsec from 18 reduced need a additional Very Difficult astrogation roll.)
Below the distance of 15 Parsec to 13 Parsec is a additional Heroic astrogation roll for each half Parsec needed.
below 13 parsec there is a astrogation roll for each half parsec with a Heroic+10 difficulty neccessary.A single failure roll on this distance means a miscalculated jump into the maw - and instant death.
Han Solo once claimed he made the Kessel Run in less than 12 parsecs - this is a Top record (8 Very Difficult astrogation rolls, 4 Heroic rolls, and one Heroic +30 Roll)
BoShek was the first who broke Solos old record from near the Si´Klaata Cluster to Kessel
About Glitterstim a single Dose cost about 10.000 Credits or more and drops never below 6.000 Credits.Users grant for 10 Rounds force-sensitivity and can use there Perception for receptive telepathy like the Force skill (a Mistake on streetwise rolls to deal with Glitterstim attracts Law Enforcement Agents and assasins).