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Hypno-Teacher

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Arkonid Hypno-Teacher



Arkonid Hypno-Teacher learning System

Base Module: Positronic Information module

Availabliity; Space Level worlds: 2, others 4

Arkonids pocess a pre-designed information fast learning module for all kind of actions.

Learning cycles ( attepts to increase the skill use to at least the maximum of information skill code avaliabie is between 30 minutes ( one pip ) to 12 hours ( up to 8D skill knowledge ) .

-it is advised not to overlead a humanoid brain with more information in a so short time without suffering permanent menthal damage.


The user of a Arkonid Hypno- Teacher msut make an Easy to very Difficult Perception check to effectivley absorb the information.

A successful roll means an permanent skill level boost.

Perception difficulty masterd: granted permanent Boost:

( easy ) +1D skill knowledge

( moderate -11 ) +1D+1

( moderate -14 ) +1D+2

( difficult - 16) +2D

( difficult - 19) +2D+1

( very difficult ) +2D+2


up to 8D total information can be stored into the Hypno positronic.

( for Example during a Space trip an USO Agent is teached in - language; Kraamahk 2D, Tactics; Ground Assault 3D, running 1D, con 2D )

The Agent have to roll a Perception roll typical 3D Perception- and can add the result ; 3,5 and 2 ( 10 Points - an "easy" result ).

The Agent have know spend 4 hours and 30 minutes to learn the skills listted above ( highest result for 3D Ground Assault takes 4h 30 minutes, ohter abilities like the con 2D takes only 3h )

- after 3hours concentrat on all boosts, the Agent learn only the longer skill boost in the remaining time.

Boost Result: language:Kraamahk +1D,

Tactics: Ground assault +1D

running: +1D ( full knowledge of the module is used )

con+ 1D

Once a Hypnotic - learn attept has been made, is is not possible to boost the same skills again, because the information is know inside the subconscious.

It is every time a thing of awareness to deal with the subconscous information granted.

Drugs for boosting Perception will help to get better results - but be carefull al medical drugs incuding Ara medical Drugs are known for strong side-effects.


If a Hypnotic teached beeing became subject to memory loss ( in most cases because of a Alien Special Ability or a poision / Drug )

the subconscious of the victim have to deal with the information and will lose it complete if it is a drug with a damage code, otherwise like during an accident the subconscious will hold the information.

Gamenote: tell a memory loss victim he did not pose the learned skill anymore, but secret roll the subcoscious skill boost dice and add it to the result - this means some players will be surprised of there own skills.

After a couple of such skill attepts, the victim will full recover the subconscious stored information.


- this is also a problem for memory lost Gangsters brainwashed and re-socialisated ( see the son of Perry Rhodan "Thomas Cardiff" for further details ).