Hyperspace-Transmitter Cage

Hyperspace-Transmitter Cage
Description:
Height: 4 meters, diameter
Transmitter Lightbow height: nearly 3 meters, bright 1,80 meters.
4 Projector beams with hyper energy create a black transport field.
- Green light bow on sending side
- white light bow on receiver side
Description:
all atoms get seperated and thrown through the hyperspace and get re-compound on the outstation.
Single Hyperspace-Transmitter Cage Systems have a pre programmed setting.
Means you have only go through the black cage "door".
linked Hyperspace-Transmitter Cage Systems have multiple exit points.
To select a exit point you have to adjust the settting leverage.
Unknown technology have mostly unidentified symbols and unknown outstation points.
Sol Hyperspace-Transmitter Cages posses settings ( usually english language not Kosmic Khramaak ) to prevent unautorizied
use if a Invader/Infiltrator have managed to get near a Transport Cage.
To re-programm a Transmitter setting a Computerprogramming roll to overwrite the original setting is required based on the original difficulty.
In the Main menue you can select settings like :
- all non Maahks get transmitted into a prepared one-way detention cell,
- all non Human users get splitted into atoms, then deactivate the Transmitter.
- or simply add this Transmitter to a existing Hyperspace-Transmitter Cage System link.
As second part, via Astrogation roll an known Station outpoint have to been selected.
Known failure malfunction is if a Astrogation roll is not heigth enough ( detailed ), nearby Energy sources put into a existing Transport line, create a redirect to the new target this can happen at random.
Because you can disapear only humans are known to go through a gate where no one knows what is on the other side or is there a other side at all.
Other known failures are time depending, some poeple stuck inside and exit some hours later Inside the target outsation.
Blue Prints for a Hyperspace-Transmitter Cage System is a high protected secret.