Hyper Drive Jumper
Hyper Drive Jumper
various manufacturers ( Arkon, Jumper and Topsider modells work similar - the Solar Empire Hyperdrive Jumper is a re-build of the Arkon Jump Modul )
Type: Standard Galactical Hyperdrive until 2045 with the Design of the Kalup Converter
Weight: arround 20 metric tons ( Special units like the Swoon Micro-Hyper Drive Jumper has only a mass of 5 metric tons )
Multiplier various by price / mass prodcued technology / time and used positronic data. Standard Military drives use x1 Drives.
Hyper Drive Jump :
There is no Hyperspace Traveltime like the Starwars hyperspace travel. - it is a non-time ( only some seconds ) jump from Point A to B.
Limit is the Jump Drive Energy cell ( for example up to 5.000 Lightyears distance before overhaul ).
Transitions Shock:
A Hyper Drive Jumper gives a Shock to all lifing beeings on board a Space-Vessel in the moment they reached Hyperspace until they gone out of the Hyperspace
The Jumping Shock is a non-lethal shock equivalent to the Astrogation Difficulty mastered.
Resistance of the Transitions Shock is willpower based.
Example:
An Transitions Shock for a jump with a Astrogation Difficulty of 20 Points deals also 20 Points non-lethal Transitions Shock damage.
Each point missed below 20 on a Willpower roll results in unconsciousness.
Galactical Standard handling Drive Jump Transition Shocks:
Robots and autopilots are not effected by these Shock. ( Galactical standard procedure is to come around with a wake up medicine Robot ).
Space Battles Tactics:
The important Factor on jumping into a Space battle is initiative.
The crew wichever managed first to wake up have the upper hand in a Space battle and can outnumber even big Scale Fleets.
This is known in some yearthousends of Space battle history, because of this full Robot Crew Battleships for military units are standard.
It is unusuall to have more than a handfull of humanoids on board of a millitary vessel. ( Full Lifing Crew: Commander,Robot-programmer and a Ships Technican, mybe a Scientist ).