Halo UNSC Pistols and Submachine Guns
Pistols and Submachine Guns
[edit]| Name | Type | Scale | Caliber | Skill | Ammunition | Range | Damage |
| M40 | Pistol | Character | 12.7x33mm | Firearms | 10 | 1-8/20/40m | |
| M6A | Pistol | Character | 12.7x40mm | Firearms | 12 | 1-8/20/40m | 4D+2 |
| M6B | Pistol | Character | 12.7x40mm | Firearms | 12 | 1-8/20/40m | 4D+2 |
| M6C | Pistol | Character | 12.7x40mm | Firearms | 12 | 1-8/20/40m | 4D+2 |
| M6C/SOCOM | Pistol | Character | 12.7x40mm | Firearms | 12 | 1-12/30/60m | 4D+2 |
| M6D | Pistol | Character | 12.7x40mm HE | Firearms | 12 | 1-8/20/40m | 5D |
| M6E | Pistol | Character | 12.7x40mm | Firearms | 12 | 1-8/20/40m | 4D+2 |
| M6F | Pistol | Character | 12.7x40mm | Firearms | 12 | 1-8/20/40m | 4D+2 |
| M6G | Pistol | Character | 12.7x40mm HE | Firearms | 8 | 1-8/20/40m | 5D |
| M6H | Pistol | Character | 12.7x40mm | Firearms | 8 | 1-8/20/40m | 4D+2 |
| M6H2 | Pistol | Character | 12.7x40mm | Firearms | 12 | 1-8/20/40m | 4D+2 |
| M6I | Pistol | Character | 12.7x40mm | Firearms | 12 | 1-8/20/40m | 4D+2 |
| M6J | Machine Pistol | Character | 12.7x40mm | Firearms | 50 | 1-20/50/100m | 4D+2 |
| M6K | Pistol | Character | 12.7x40mm | Firearms | 6 | 1-16/40/80m | 4D+2 |
| Machine Pistol | Machine Pistol | Character | 5x23mm | Firearms | 50 | 1-20/50/100m | 2D+2 |
| M7 | Submachine Gun | Character | 5x23mm | Firearms | 60 | 1-20/50/100m | 2D+2 |
| M7S | Submachine Gun | Character | 5x23mm | Firearms | 48 or 60 | 1-20/50/100m | 2D+2 |
| M20 | Submachine Gun | Character | 5x23mm | Firearms | 60 | 1-20/50/100m | 2D+2 |
M40 Pistol
[edit]
The M40 Pistol is a sidearm which entered service in 2356, but remained in active use as of 2556. While it was abandoned within the UNSC in favor of the M6 Series, the Sedran Colonial Guard was known to use it in the post-war era.
Visually, it appears almost identical to the M6H PDWS, but with a glossy black finish. It is unknown what type of ammunition it uses, but it is unlikely to be chambered for the M225 round, as that was developed for the M6 series which was designed and produced in 2412.
M6 Series Pistols
[edit]M6A Handgun
[edit]Used mostly by civilian security forces, standard issue/black polymer finish.
M6B Handgun
[edit]Used mostly by civilian security forces, KFA-2 ×2 scope, hard chrome finish
Game Notes:
- KFA-2 Scope: If connected to an appropriate heads up display, user receives a +1D to firearms skill.
M6C Magnum Sidearm
[edit]
UNSC sidearm, up-sized, armed with High Penetration ammunition, black polymer finish.
M6C/SOCOM
[edit]
UNSC sidearm, issued with smart-linked 4X scope VnSLS/V 6E, sound suppressor, muzzle brake, and black polymer finish. Nicknamed "auto-mag."
Game Notes:
- Smart Linked Scope: If connected to an appropriate heads up display, user receives a +1D to firearms skill.
M6D Magnum Sidearm
[edit]
UNSC sidearm, up-sized, armed with High Explosive ammunition and featuring KFA-2 ×2 scope.
Game Notes:
- KFA-2 Scope: If connected to an appropriate heads up display, user receives a +1D to firearms skill.
M6E Handgun
[edit]Standard issue/electroless nickel finish.
M6F Handgun
[edit]Smart-linked scope KFA-2 ×2/electroless nickel finish.
Game Notes
- KFA-2 Scope: If connected to an appropriate heads up display, user receives a +1D to firearms skill.
M6G Magnum Sidearm
[edit]
UNSC sidearm, up-sized, armed with High Explosive ammunition and electroless nickel finish.
M6H Handgun
[edit]
UNSC sidearm, up-sized, smart-linked scope KFA-2 ×2/electroless nickel finish.
Game Notes
- KFA-2 Scope: If connected to an appropriate heads up display, user receives a +1D to firearms skill.
M6H2 PDWS
[edit]A variation of the M6H, designated M6H2 PDWS. The M6H2 ditches the KFA-2 x2 smart-link module in favor of iron sights, and has an extended 12-round magazine.
M6I Handgun
[edit]Select-fire variant; detachable shoulder-stock/black polymer finish.
Game Notes:
- Detachable Stock:If the detachable stock is used, the character receives and additional +1D to firearms.
M6J Carbine
[edit]UNSC Army carbine variant of the M6 series. 355mm barrel, detachable shoulder-stock/electroless nickel finish.
Game Notes:
- Detachable Stock:If the detachable stock is used, the character receives and additional +1D to firearms.
M6K Handgun
[edit]Police undercover variant; 6 round magazine capacity/black polymer finish.
Machine Pistol
[edit]The Machine Pistol is a UNSC automatic handgun.
M7 Series Submachine Guns
[edit]M7/Caseless Submachine Gun
[edit]
The M7/Caseless Submachine Gun, more simply known as the SMG, is a United Nations Space Command infantry and special operations weapon.
Game Notes:
- Retractable Stock: If the detachable stock is used, the character receives and additional +1D to firearms.
M7S Caseless Submachine Gun
[edit]
The M7S Submachine Gun or the Suppressed SMG is a United Nations Space Command infantry weapon and variant of the M7/Caseless Submachine Gun.
Game Notes:
- Retractable Stock: If the detachable stock is used, the character receives and additional +1D to firearms.
M20/PDW
[edit]
The M20/Personal Defense Weapon is a UNSC weapon being tested as a possible replacement for the M7/Caseless Submachine Gun and is currently issued to SPARTAN-IV soldiers.
Game Notes:
- Retractable Stock: If the detachable stock is used, the character receives and additional +1D to firearms.