Jump to content

Gargoyle

From Episode D6: Star Wars D6 Wiki
Gargoyles

Gargoyles
Attribute Dice: 12D
DEXTERITY: 2D+1/5D+1
KNOWLEDGE: 1D/3D
MECHANICAL: 1D/3D+2
PERCEPTION: 3D/4D
STRENGTH: 3D+2/6D+2
TECHNICAL: 1D/3D+2

Special Skills

  • Gliding Wings: Gargoyles have large gliding wings. These can only be used for gliding (but, if they are on a planet that has less than one standard gravity then they can fly of their own power.)
  • Luminescent Eyes: Gargoyles can make their eyes "glow" at will. This not only looks threatening but it allows them to see to up to 35 feet in front of them in complete darkness. (Glowing eyes give a +2 to any Intimidation rolls.)

Special Abilities

  • Berserker Rage: +2D to Strength or brawling in berserker rage. Must make a moderate Willpower roll to end the rage. Or, a player can make a Moderate Perception roll to calm the Gargoyle down.
  • Claws: Gargoyle claws do STR+2D+1 damage.
  • Teeth: Gargoyle teeth do STR+1D damage.
  • Tail: Gargoyle tail does STR+2 damage.
  • Toughness: Gargoyles get +1D vs Physical and +1 vs Energy attacks.

Story Factors

  • Intimidation: Most beings fear Gargoyles. (if not for their sheer size, then for the fact that not many people have ever seen one before!)

Move: 15/25 (flying); 12/18 (walking)
Size: 1 to 3 meters tall

Game Master Notes: Most Gargoyles that are encountered off of their homeworld will have a working knowledge of most standard technology. Only a few will be warriors or the like. Most will be simple explorers/wanderers. Also note very few beings have seen a Gargoyle (treat as a largely new race to people).

Personality Notes: Despite their fearsome appearances, Gargoyles enjoy the company of others. Some will be very inquisitive. Others will be polite yet may seem distant at times. Gargoyles get very homesick and on edge if they are away from their "home" for long periods of time. It's an old "protect your dwelling" complex that is very slowly easing out of most Gargoyles.

Suggested Skills: Gargoyles will usually have at least 2 pips more than what their Strength skill is in climbing and jumping as they require at least one, (sometimes both) skills to get into the air to utilize their wings.

Initially, Gargoyles will have lower than average scores in Mechanical and Technical skills but the character point cost for upgrading said skills is 3/4 of what it normally would be.

  • This is due to the fact that Gargoyles are very fast learners and generally catch on quickly once they are shown how to do something.

Gargoyles get a bonus 2 pips which must be put in Melee Combat at the time of character creation.

  • This is due to their childhood upbringing. ALL Gargoyles are trained in the use of 'medieval' weaponry such as swords, axes, maces, etc.

Gargoyles get +1D to put into Intimidation at the time of character creation.