GAND
The GAND
attrib: 12+1
Dex: 2d/4d
Kno: 2d/4d+1
Mec: 2d/4d
Per: 2d/4d+1
Str: 1d+2/4d
Tec: 1d+2/3d+2
move:10/12
height: no more than 1.8m
*can regenerate limbs and see in infrared spectrum
*findsman rituals find omens through a 3-hr ritual. adds +2d to tracking a target. In the ways of the Gand, there are many occupations of note. Among the most prestigious is the
"Findsman," a Highly Superstitious sect of Gand devoted to the Gaseous Mists of their Home Planet.
They find omens in the swirling gases, which helps them to find lost slaves. Since the arrival of the
Republic and the New Order that followed it, slavery has been abolished on Gand's gas giant homeworld.
The Findsmen became slightly unused, to say the least. One temporary job that many Gand Findsmen
turned to is Bounty Hunting. To say the least, they are quite adept at this... On the Gand Homeworld, the predominant government is Totalitarian and the rulers wield absolute
power. Doubtless the Gand Homeworld would be torn with planetary warfare, were it not for the small
pockets of colonies dispersed throughout the gas giant. Gand can breathe just fine in type II
environments, but need a special breathing apparatus for type I and III.