Form VII: Juyo
Form VII: Juyo
[edit]Unlike the rhythmic and partly almost dance-like maneuvers of other forms, Juyo is the exact opposite. It breaks the rhythm and therefore surprises any defender. The break of rhythm is accomplished by intuitive action, guided by the force. As a consequence it can be dangerous to use this form, since it may lead to the dark side. Very few Jedi usually are able to master this form. Any attack done with Form VII can only be parried or dodged with a –2D penalty and due to the close connection with the Force, the character receives a bonus to initiative rolls ( for combat using Form VII ) equal to the dice in Sense – to a maximum of 4D. Additionally the Juyo artist receives a +1 bonus to attacks for each dark side point ( for each +3 make it 1D and add the rest, e.g. 5 DS Point give a +1D+2 modifier ). This makes Juyo very attractive for Dark Side users and tempts others to give in to the Dark Side. However since the Dark Side leans more towards aggression it gives a –2 penalty to defensive rolls for each DS Point ( 2 DS would give –1D-1 of any roll to parry ), but at least –1D.
Requirements: Strength 3D, Sense 2D
| Action | Difficulty | Effect |
| Circling Thrust | +5 | The Jedi attacks in what appears to be a strike from an upper direction but at the last moment twists the hand to make it a thrust instead. This makes it difficult to block. Any attempt to do so is done with an additional –1D penalty. |
| Back-Thrust | +10 | After passing a moderate Sense Life test, the Jedi is able to sense an enemy behind him ( this may be covered up by Force skills ) and thrusts backwards, taking the hilt in both hands. The strength of it give it a +1D modifier to the damage roll. The sense test counts not as an additional action to the attack ( therefore no penalties apply ). |
| Swing Strike | +10 | The Jedi grabs the lightsaber upside down ( the blade is at the lower end of the hand ). He then performs a swinging move like a pendulum, which appears to be of defensive nature. With a sudden lift of the arm and a back swing however the blade strikes at the opponent. This is difficult to block, any attempt to do so is done with a 1D penalty, while the extensive movement adds 1D to the damage. |