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Form IV: Ataru

From Episode D6: Star Wars D6 Wiki

Form IV: Ataru

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Ataru is an acrobatic form of fighting, there are many jumps and quick maneuvers in it, intended to attack the opponent from as many angles as possible. It is fast, exhausting and agile. Since Ataru combines acrobatics with offensive maneuvers, a Jedi using this form may perform one acrobatic maneuver or may move up to four meters and attack once without the penalty for an additional maneuver. However if restricted in movement ( due to space, wounds, etc. ) any actions done with Ataru receive a –1D penalty.

Requirements: Strength 3D, Acrobatics 5D

Action Difficulty Effect
Double attack +5 The Jedi attacks two times with quick strikes from different angles. Any attempt to parry these strikes has to be done with a –1D penalty each. However due to the quickness of the attacks, they deal –1D damage.
Tumble Strike +10 The character has to pass a moderate Acrobatics roll. If successful, the attacker is able to somersault over the defender and strike while above him. This makes it difficult to parry or dodge. Any attempt to do this receives -2D.
Spinning Attack +10 After passing a moderate Acrobatics roll, the attacker spins around his own axis and by that gains extra power for an attack. Then the attack roll is done ( without a penalty for an additional action ) and when successful add +2D to the damage.