Force Illusion
Force illusion
Control: Varies Bases on the number of target individuals.
| Number of Individuals | Difficulty |
| 1-2 |
Very Easy |
| 3-20 |
Easy |
| 21-100 | Moderate |
| 101-1000 | Difficult |
| 1001-10,000 |
Very Difficult |
| 10,001+ |
Heroic + |
Sense: Varies Bases on the number of target individuals (see above chart)
Alter: Varies Bases on the number of target individuals (see above chart)
Note: Characters should be very carful in their use of this power. If they were to use it for evil or harm against a target they would automatically gain a Dark Side point.
Effect: The character conjure up a illusion that the target thinks is so real or deadly that they can be even harmed by it, even killed by the supernatural illusion. The character using this power can make almost any object, usually a weapon into a hideous monster that strike fear into the victim. So real is the illusion that if the monster were to bite the victim, the victim would actually believe that he was hurt - possibly even die from the illusionary wound. However great control is needed to keep up the illusion. A character using this power must re-roll his control roll over every five rounds to maintain the illusionary effect. Once the Sith wizard has broken his concentration, the illusions disappear as if they had never existed. The Sith wizard can create any creature or beast that he can think up, as well as illusionary foot solders to supplement his own forces in battle. This type of illusion is nearly impossible to master but Sith lords of the past have proven that they can call forth great illusionary forces to battle their enemy.
Game notes: Once the user has successfully created an illusion that the target(s) think are real, the item, or creature they create has the same attributes and stats as the creature and acts just as if it were real. Only creatures, people or things that the Sith knows may be created and only last as long as the power is kept up.