Farscape: Starships: Command Carrier


Name: Command Carrier
Craft: Peacekeeper Command Carrier
Type: Carrier, Battleship, Mobile command base, Flagship
Scale: Capital
Length: 1,700 x 600 x 600 meters
Skill: Capital Ship Pilot
Crew: 20,000; Skeleton: 4,000/+10
Passengers: 30,000 (including shock troops and other personnel)
Cargo Capacity: 700 tons
Consumables: 20 months
Cost: 100,000,000
Hyperdrive: x2
Nav Computer: yes
Maneuverability: 2D
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 8D
Shields: 4D
Sensors
- Passive: 57 / 1D+1
- Scan: 113 / 2D+2
- Search: 170 / 4D+1
- Focus: 6 / 5D+2
Weapons
- 4 Frag Cannons
- Fire Arc: 2 forward, 2 aft
Crew: 3
Scale: Capital
Skill: Capital Ship gunnery
Fire Control: 4D+1
Space Range: 1-10/24/48
Atmosphere Range: 2-20/48/96km
Damage: 8D
- 5 Medium Pulse Cannons
- Fire Arc: 1 top, 1 bottom, 1 port, 1 starboard, 1 forward
Crew: 2
Scale: Capital
Skill: Capital Ship gunnery
Fire Control: 4D+1
Space Range: 1-6/16/32
Atmosphere Range: 2-12/32/64km
Damage: 5D+1
- 20 Small Pulse Cannons
- Fire Arc: 4 forward, 4 aft, 5 port, 5 starboard, 1 top, 1 bottom
Crew: 1
Scale: Starfighter
Skill: Starship gunnery
Fire Control: 4D+1
Space Range: 1-2/4/8
Atmosphere Range: 10-200/400/800m
Damage: 5D+1
- 2 Torpedo Launchers
- Fire Arc: 1 forward, 1 aft
Crew: 2
Scale: Capital
Skill: Capital Ship gunnery
Fire Control: 4D+1
Space Range: 1-6/16/32
Atmosphere Range: 2-12/32/64km
Damage: 5D+1
Description: Command carriers served as a mobile base of operations for the Peacekeepers; they were immense ships with a crew complement of approximately fifty thousand. Many Peacekeepers lived their entire lives on a command carrier, and as such they had all the comforts needed to sustain their large crews including large indoor "gardens" that simulated a planet's surface and were used for combat training exercises.
Command carriers primarily relied on their large complements of Prowlers and Marauders to project Peacekeeper power where needed. But a carrier is a powerful battleship in its own right, armed with four frag cannons (2 fore, 2 aft) 90-degree radius of fire batteries that allow for target acquisition in all four quadrants the ship and protected by powerful defense screens. They were also armed with smaller weapon emplacements. They were quite fast, as Moya had to starburst away when a command carrier got too close, but they never seemed to stay ahead of them for very long.
Command carriers and most other space vessels were not equipped to achieve instant FTL speeds, but could accelerate to FTL speeds.
Larger variants of command carriers existed and were attached to fleets as flagships (including the Zelbinion). Their larger size incorporated extra quarters for additional command staff, their security, among other things.
Command carriers were one of the most powerful types of vessel known, able to overpower a Scarran dreadnought in a one-on-one engagement. They were greatly outmatched by Nebari vessels.
Source:
- Farscape Wiki: Command carrier
- Farscape Role Playing Sourcebook (page 265)
- thedemonapostle