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Farscape: Equipment: Weapons: Tavlek Gauntlet

From Episode D6: Star Wars D6 Wiki

Name: Tavlek gauntlet
Model: Tavlek gauntlet
Type: Offensive / Defensive Device
Scale: Character
Skill: Blaster
Cost: 500 for the Guantlet; 50 per Drug pack (75 for the enhanced Drug pack)
Weight: 1.5 kg
Range: 1-20/50/100 m
Effects:

  • Non-Tavlek: Energy Blast: 4D+1 damage; Melee: STR+1D+1 stun; Defense: STR+1D+1 damage resist, Dodge +2 pips
  • Tavlek: Energy Blast: 6D; Melee: STR+1D+1 stun; Defense: STR+2D+1 damage resist, Dodge +1D

Description: These devices are an incredible feat, and the cornerstone of Tavlek society (such as it is). Gauntlets allow the wearer to shoot energy blasts from the wrist, and also provide the wearer with an energy shield that protects against attacks. In addition, each Gauntlet injects a powerful stimulant into the wearer that heightens aggressive tendencies and releases extra adrenaline into the bloodstream. The wearer gains +1D+1 vs. poisons, while the force field grants half cover (+1D+1 damage resist, Dodge +2 pips). The energy blasts deal 5D+1 damage. Gauntlets can also be used as brawling weapons dealing STR+1D+1 bludgeoning stun damage with ma Difficulty of 12 to resist the stun effects. The wearer’s speed in boosted by 25%. A Tavlek wearing a Gauntlet deals 7D on an energy blast and gains one-half cover (+2D+1 damage resist, Dodge +1D).

Gauntlets are powered by a drug that is injected into the wearer, which allows the Gauntlet to draw off the wearer’s bioelectricity. Some variants of this drug are designed specifically for Tavlek physiology, and will kill other species. The drug is also addictive. Those who use it must make a Stamina roll, Difficulty 5 to avoid addiction. Each consecutive use raises the Difficulty by 5. When an addict is deprived of the drug for more than one hour, the withdrawal symptoms begin. The target must make a Willpower check, Difficulty 25, or suffer a -10 penalty to all rolls. This check must be made every day; the penalties are not cumulative. After one week, the Difficulty is reduced by 5 for every other day, until the character has successfully cleaned their system. For Tavleks, this process takes longer, the Difficulty reduction takes place every three days instead of every other day.

Non-Tavleks must often pay double or even triple the prices.


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