Farscape: Equipment: Weapons: Grenades and Explosives
Appearance
| Name | Scale | Cost | Weight | Blast Radius | Damage |
|---|---|---|---|---|---|
| Frag Grenade | Character | 100 | 0.5 kg | 0-4 / 8 / 12 / 16 m | 6D / 4D+2 / 3D / 1D+2 |
| Stun Grenade | Character | 125 | 0.5 kg | 0-4 / 8 / 12 / 16 m | 2D+1 / 1D+2 / 1D / 0D+2 (Stun) |
| Shatter Grenade | Character | 400 | 0.5 kg | 0-4 / 8 / 12 / 16 m | 12D+1 / 9D+1 / 6D+1 / 3D |
| AP Mine | Speeder | 1,200 | 4 kg | 0-4 / 8 / 12 / 16 m (Placed) | 6D / 4D+2 / 3D / 1D+2 |
| HE Mine | Speeder | 1,500 | 5 kg | 0-4 / 8 / 12 / 16 m (Placed) | 6D / 4D+2 / 3D / 1D+2 |
Description:
- Frag Grenades: These grenades explode when set off, sending shrapnel flying throughout the blast radius.
- Stun Grenades: These grenades send off powerful energy designed to knock living organisms unconscious.
- Shatter Grenades: These horrific weapons are designed to disrupt the bonds between calcium and any other substance it is chemically bonded to. The end result can turn bones into powder. Delvians and the like are immune to shatter grenades.
- AP Mines: These mines are designed as anti-personnel weapons.
- HE Mines: These mines are designed to penetrate heavy armor or punch a hole in a structure.
Source
- Farscape Role Playing Game Sourcebook (pages 215-216)
- thedemonapostle