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Farscape: Equipment: Starship Weapons

From Episode D6: Star Wars D6 Wiki

Starfighter Scale Weapons

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Name Scale Space Range Atmosphere Range Damage
Small Pulse Cannon Starfighter 1-2/4/8 10-200/400/800m 5D+1
Medium Pulse Cannon Starfighter 1-3/8/16 10-300/800/1,600m 10D+2
Rail Gun Starfighter 1-3/8/16 10-300/800/1,600m 8D

Capital Scale Weapons

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Name Scale Space Range Atmosphere Range Damage
Medium Pulse Cannon Capital 1-6/16/32 2-12/32/64km 5D+1
Large Pulse Cannon Capital 1-10/24/48 2-20/48/96km 8D+1
Rail Gun Capital 1-6/16/32 2-12/32/64km 4D
Frag Cannon* Capital 1-10/24/48 2-20/48/96km 8D
Torpedo Capital 1-6/16/32 2-12/32/64km 5D+1

Description

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  • Pulse Cannons: Energy pulse weapons.
  • Rail Gun: A railgun is a device that uses electromagnetic force to launch high velocity projectiles, by means of a sliding armature that is accelerated along a pair of conductive rails.
  • Frag cannon: Each frag cannon consisted of three barrels that could be fired independently. They were usually fired one after another in rapid succession, similar to a slow gatling gun, to make the barrage harder to evade.
    Frag cannons appeared to be projectile based, like a type of railgun. The power of the weapons could be changed.
    Frag cannons were the heavy artillery of the Peacekeeper fleet, and were primarily used to engage capital ships. Against enemy fighters, strike craft, and other lighter classes, their tracking speed and rate of fire was too low to be of much use.
Notes: 3 Round Burst Causes 9D+2 damage, but siffers a -1D+2 to its attack.
  • Torpedo: Missile designed to be fired from a ship which explodes on reaching its target.

Source

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