Ex-Rocket Jumper
Equipment: Pulse-wave pistol (4D), pulse-wave rifle (5D), quick-draw pulse-wave pistol (3D, ammo: 3), dura-armor (+2D physical, +2D energy, -2D Dexterity), PTP Link, knife (STR+1D), 1,000 credits.
Background: You were once a feared member of an elite Republic military unit until a training accident ended your career. The medics managed to patch you up pretty well, but not well enough for a medical tribunal: you were judged "unfit for duty" as a result of your wounds.
Still, the galaxy is a dangerous place, and you have skills that can help you pay your debts: quickness, toughness and rughlessness. From the pirate-infested Stennes system to dens of iniquity hidden in the Core Worlds, you travel from system to system, a freelance "problemsolver." Sometimes you act as a scout, other times as a bodyguard; one advantage of civilian life is that you get to cut your own marching orders.
NOTE:
- This template refers to a timeline thousands of years before the Battle of Yavin.
Personality: Bitter and sarcastic, you still have some anti-Republic sentiment, though at heart you are still a loyalist.
Objectives: To once again feel like you belong to something important. If that means playing bodyguard to a corporate exec or acting as a bouncer in a seedy cantina, so be it.
Source:
Tales of the Jedi Companion
NOTE: This template refers to a timeline thousands of years before the Battle of Yavin
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