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Droid Onboard Flame Projector

From Episode D6: Star Wars D6 Wiki

Droid Onboard Flame Projector
Model: Varies widely
Type: Droid-operated flame projector
Scale: Character
Skill: Missile weapons
Ammo: 10
Cost: 600 credits (basic), 1,000 credits (sensor-resistant), 200 credits (additional ammo cannisters)
Availability: 3, X
Fire Rate: 1/2
Range: 3-4/5/7
Damage: 5D (first round, 3D for next five rounds unless extinguished)
Game Notes: The basic version of the flame projector is detectable with an Easy sensors roll or a Moderate search or Perception total. The sensor-resistant version can be detected with a Difficult sensors roll or a Very Difficult search or Perception roll. A droid equipped with this type of weapon is susceptible to corrosion damage if the chemical tank that fuels the flame projector is damaged. (The chemical does 3D damage each round until it is washed off.) Internal tanks can be damaged if the droid is incapacitated. External tanks can be ruptured by stray blaster shots or physical blows; treat them as if they have Strength 3D to resist damage.
Source: Cynabar’s Fantastic Technology: Droids (page 37)