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Dread Weapon

From Episode D6: Star Wars D6 Wiki
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Dread Weapon
DEXTERITY 0D+2
PERCEPTION 1D
Search 3D+1
STRENGTH 10D+2 (starfighter-scale: 4D+2)
Special Abilities:
Able To Exist In Zero Atmosphere: The dread weapon can
exist in a vacuum with no ill effects.
Inhalation: Any unsecured characters within a 50 meter
semicircular radius of the dread weapon’s mouth is at risk
of being inhaled by the creature. A character can attempt a
Difficult Dexterity check in order to grab onto something,
with failure indicating that the character has been drawn
20 meters closer to the dread weapon’s maw. Anyone
sucked into the dread weapon cannot attempt to cut its way
out of the creature, as its skin is dozens of meters thick. The
duration of this inhalation ability is 2 minutes, after which
the dread weapon must rest for an equal amount of time.
After inhaling victims, the dread weapon typically retreats
and delivers them to its Yuuzhan Vong masters before
returning for more.
Starfighter-scale: Due to its size, the dread weapon is considered to be starfighter-scale.
Move: 20
Size: 2,000 meters long
Source: The New Jedi Order Sourcebook (pages 85-86)