Dark Eye Probe Droid

Type: Arakyd Industries DRK-1 “Dark Eye” Probe Droid
DEXTERITY 3D
Blaster 4D, dodge 5D
KNOWLEDGE 3D
Scholar: Jedi lore 6D, survival 7D
MECHANICAL 1D
PERCEPTION 3D
Hide 7D, search 10D, sneak 6D
STRENGTH 1D
TECHNICAL 1D
Equipped With:
-Anti-scan shell (scan-absorbing shell provides a +1D+1 bonus to hide skill rolls)
-Comlink
-Improved sensor package (+2 bonus to all search skill rolls)
-Infrared vision (the droid can see in the dark up to 30 meters)
-Laser cannon (5D damage, range: 3-30/100/300)
-Low light vision (the droid can see twice as far as a human in dim light)
-Motion sensors (+2 bonus to search checks against moving targets)
-Recording unit (the droid can record and play back up to 5 minutes of footage)
-Self-destruct system (the droid will self-destruct/explode under predetermined circumstances)
-Sonic sensors (+2 bonus to search checks that involve sound)
-Stun blaster (4D stun damage, range: 3-10/30/120)
-Poison dart needler (range 3-10/30/60, see below for other details)
-Telescopic vision (the droid’s visual sensors include a longrange capability)
-Weapon mounts (the droid has three appendages that have weapons attached to them)
Equipment Notes:
Poison Dart Needler: This needler gun is loaded with darts that contain a paralytic poison. The darts inflict no damage, but if used against an unarmored target (or an unarmored portion of a target, see the rules for called shots, SWD6, page 91), they inject their poison. The target of such an attack must succeed at a Difficult Strength check or be paralyzed and unable to move for 1D x 40 minutes (40-240 minutes). No ammunition total is listed, so assume the needler gun carries enough darts for ten shots.
Move: 16
Size: Tiny
Cost: Not available for sale.
Source: The Dark Side Sourcebook (pages 64-65), Arms and Equipment Guide (page 60)