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Dal and the Bugman Story 6: "The Jar"

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Dal and the Bugman Story 6: "The Jar"

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This is the season 1 finale of Dal and the Bugman. It brings back much of the cast from the previous five adventures. Because different styles of storytelling, it may not be possible for you to incorporate the exact same characters as I have planned, so there are alternatives listed next to each archetype. It is also advised that you use characters that the players have already had the most memorable interactions with. If, in your version of the story, you have lost many non player characters or have many at large rather than in jail, feel free to stat original characters for this game.
This adventure mostly takes place in a prison called The Jar. It was a Republic installation during the Clone Wars. Now it is a nearly autonomous prison. It is run by Le-Vo droids [Cynabar's Fantastic Technology] who, despite their pleasant demeanor and fatality free record, rule the prison with their iron fists. They enjoy their jobs and exacting punishment, and they see the humor in the fact that a facility which previously was manned by clone troopers is now a droid run facility.

Archetype 1 The Crush: this is a female character with lots of interested men. One of her many admirers has struck it rich only to meet his doom, but not before he sent a letter to his girl in jail detailing the location of his treasure. Dal and the Bugman must enter the prison and bring her in. Sy Snootles [Trilogy sourcebook] is the crush for the purpose of my game, and each entry in the adventure will list Sy Snootles specifically as the crush. Captain Seprine [Platts Smugglers Guide] is also a likely candidate.

Archetype 2 The antihero: a series of poor choices and bad luck landed this character in The Jar. While this character is not truely abominable as many of the other prisoners are, he is still nobody to fool with. He gets caught up in the events of this adventure and becomes a central character. Potak [Dal and the Bugman Story 2] is a good choice for this role, if he is still alive. He likely got arrested on other charges if the players had no reason to bring him in. He is not skilled at recognizing faces and will not recognize the players. If Potak is not available, make your own character. Most sorts of bounty hunters could be appropriate for the role. Below, Potak will be listed specifically as the antihero.

Archetype 3 the boss: a slightly more connected criminal locked in the jar. Like most any connected criminal in the region, this character works for Jabba. He likely crossed Jabba if he ended up here and serving Jabba from this awful location is his last chance for survival. If he hasn't always been so, this position makes him petty and cruel. Rudy Too [stats as Greedo, Trilogy Sourcebook] will be the boss for the purpose of this game but other choices could be Chordak [Tramp freighters], Sert Rasow [Dal and the Bugman Story 1], or one of the Nimbanel clerks [Dal and the Bugman Story 1].

Archetype 4 the psycho: this character was put in this prison by Dal and the Bugman weather they remember it or not. He is fueled by his desire for revenge. He will use the circumstances of this adventure to make his attack, and the players had best be ready. Dr. Cornelius [Trilogy soucebook/ Mos Eisley] will be the psycho in this game. He may have the backing of a few newly manufacturered Bluggs if he needs the edge. [These unfortunate cyborg abominations have have 2D in most stats, and 6D in Dodge as well as 4D in Dexterity and 4D in Strength.] "Wooly" [Dal and the Bugman Story 3] or Chordak [Tramp freighters] could also make good psychos.

Story 6: Episode 1

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