A Quote: "Keep your head low, kid. Where'd you learn about kethriak marauders, the zoo?"
Physical Description:
Cynical Scout
Dexterity 2D+2
Blaster
Brawling Parry
Dodge
Melee Combat
Melee Parry
Running
Perception 3D
Con
Forgery
Persuasion
Sneak
Knowledge 5D
Alien Species
Languages
Law Enforcement
Planetary Systems
Survival
Strength 3D
Stamina
Mechanical 2D
Astrogation
Communications
Sensors
Space Transports
Starship Gunnery
Starship Shields
Technical 2D+1
Computer Programming/Repair
Security
Starfighter Repair
Starship Weapon Repair
Special Abilities
Agriculture:Time to use: At least one standard week. The character has a good working knowlegde of crops and animal herd, and can suggest appropriate crops for a kind of soil, or explain why crop yields have been affected.
Ecology:Time to use: At least one standard month. The character has a good working knowledge of the interdependent nature of ecospheres, and can determine how proposed changes will affect the sphere. This skill can also be used in one minute to determine the probable role of a life-form within its biosphere: predator, prey, symbiote, parasitic, or some other quick explanation of its role.
Story Factors:Herd Ships: Many Ithorians come from herd ships, which fly from planet to planet rading goods. Any character from one of these worlds is likely to meet someone that they have met before if adventuring in a civilized portion of the galaxy.
Move 10
Force Sensitive?
Force Points
Dark Side Points
Character Points
Equipment:
Any Reasonable Survival Gear
Comlink
Lone Scout-A scout Ship
Blaster Pistol (4D)
Blaster Rifle (5D)
Vibroblade (STR+1D+2)
Background: Now that the New Republic has control, they've opened up the galaxy to exploration. You are free to do what you knew you were meant for - exploration and first contact with planets and unknown cultures. You'll be happy just as long as the bureaucrats leave you alone.
Personality: You enjoy the solitude of space, the comfort of a new planet, and especially those who share your appreciation for the unknown.
Objectives: To travel as much as possible with as little government interference as possible.
Connection With Characters:
You may have encountered a smuggler or laconic scout as colleagues. You may be teaching a brash pilot or a kid the tricks of the trade.