Covenant Starship Mounted Weapons
Starship Mounted Weapons
[edit]Pulse Laser
[edit]| Name | Type | Scale | Fire Control | Space Range | Atmosphere Range | Damage |
| Light Pulse Laser | Directed Energy Weapon | Starfighter | 3D | 1-3/8/15 | 10-300/800/1,500m | 2D |
| Medium Pulse Laser | Directed Energy Weapon | Starfighter | 3D | 1-3/8/15 | 10-300/800/1,500m | 3D |
| Heavy Pulse Laser | Directed Energy Weapon | Starfighter | 3D | 1-3/8/15 | 10-300/800/1,500m | 4D |

The Pulse laser turret is a light Covenant ship-to-ship weapons system. These pulse weapons are known to have been mounted on most Covenant ships and starfighters.
- Game Notes: Each ship equipped with a Pulse Laser can fire a Standard, Pulse, Beam, or Wide mode. Switching between the abilities requires an Easy Starship Gunnery roll and takes 1D/2 rounds to accomplish.
- Standard: no changes
- Pulse: Damage +1D; Fire Control -1D
- Beam: Damage -1D; Fire Control +1D
- Wide: Damage +4D; Fire Control +4D; Space Range 0.3/0.8/1.5; Atmo Range: 10-30/80/150m
Plasma Cannon (Starfighter Scale)
[edit]| Name | Type | Scale | Fire Control | Space Range | Atmosphere Range | Damage |
| Light Plasma Cannon | Directed Energy Weapon | Starfighter | 3D | 1-5/13/25 | 10-500/1,300/2,500m | 3D |
| Medium Plasma Cannon | Directed Energy Weapon | Starfighter | 3D | 1-5/13/25 | 10-500/1,300/2,500m | 4D |
| Heavy Plasma Cannon | Directed Energy Weapon | Starfighter | 3D | 1-5/13/25 | 10-500/1,300/2,500m | 5D |
| Very Heavy Plasma Cannon | Directed Energy Weapon | Starfighter | 3D | 1-5/13/25 | 10-500/1,300/2,500m | 6D |
| Light Plasma Cannon | Directed Energy Weapon | Capital | 3D | 1-5/13/25 | 2-10/26/50km | 3D |
| Medium Plasma Cannon | Directed Energy Weapon | Capital | 3D | 1-5/13/25 | 2-10/26/50km | 4D |
| Heavy Plasma Cannon | Directed Energy Weapon | Capital | 3D | 1-5/13/25 | 2-10/26/50km | 5D |
| Very Heavy Plasma Cannon | Directed Energy Weapon | Capital | 3D | 1-5/13/25 | 2-10/26/50km | 6D |


The Plasma Cannon is a Covenant directed energy weapon. Essentially a more powerful version of the Class-2 Energy Guns mounted on T32 RAVs, the plasma cannon fires bolts of superheated plasma and can be found mounted on many Covenant vehicles, including Spirits, Phantoms, and the Seraphs.
The Plasma turret is a Covenant starship weapon placed on most of their ships. Along with the pulse laser turret and energy projector, it is one of their primary ship-to-ship weapons.
Plasma Torpedo
[edit]| Name | Type | Scale | Fire Control | Space Range | Atmosphere Range | Damage |
| Light Plasma Torpedo | Plasma Bolt | Starfighter | 2D | 1-4/10/20 | 10-400/1,000/2,000m | 4D |
| Medium Plasma Torpedo | Plasma Bolt | Starfighter | 2D | 1-4/10/20 | 10-400/1,000/2,000m | 5D |
| Heavy Plasma Torpedo | Plasma Bolt | Starfighter | 2D | 1-4/10/20 | 10-400/1,000/2,000m | 6D |
| Light Plasma Torpedo | Plasma Bolt | Capital | 2D | 1-12/30/60 | 2-24/60/120km | 4D |
| Medium Plasma Torpedo | Plasma Bolt | Capital | 2D | 1-12/30/60 | 2-24/60/120km | 5D |
| Heavy Plasma Torpedo | Plasma Bolt | Capital | 2D | 1-12/30/60 | 2-24/60/120km | 6D |

The Plasma Torpedo is a Covenant starship-launched, super-heated bolt of plasma. They are launched by turrets mounted on almost all of their starships.
Energy Projector
[edit]| Name | Type | Scale | Fire Control | Space Range | Atmosphere Range | Damage |
| Super Light | Particle Cannon | Capital | 2D | 1-15/38/75 | 2-30/76/150km | 6D+2 |
| Very Light | Particle Cannon | Capital | 2D | 1-15/38/75 | 2-30/76/150km | 7D+1 |
| Light | Particle Cannon | Capital | 2D | 1-15/38/75 | 2-30/76/150km | 8D |
| Medium | Particle Cannon | Capital | 2D | 1-15/38/75 | 2-30/76/150km | 8D+2 |
| Heavy | Particle Cannon | Capital | 2D | 1-15/38/75 | 2-30/76/150km | 9D+1 |
| Very Heavy | Particle Cannon | Capital | 2D | 1-15/38/75 | 2-30/76/150km | 10D |
| Super Heavy | Particle Cannon | Capital | 2D | 1-15/38/75 | 2-30/76/150km | 10D+2 |

The Energy Projector is a Covenant weapon used exclusively by large ships. It fires a thin beam of energized matter which has a very long range and is extremely accurate and destructive, capable of destroying ships effortlessly and glassing planets, systematically rendering them sterile and incapable of sustaining life.
- Game Notes: Each ship equipped with an Energy Projector can fire a Standard, Pulse, Beam, or Wide mode. Switching between the abilities requires an Easy Capital Ship Gunnery roll and takes 1D/2 rounds to accomplish.
- Standard: no changes
- Pulse: Damage +1D; Fire Control -1D
- Beam: Damage -1D; Fire Control +1D
- Wide: Damage +4D; Fire Control +4D; Space Range 1-2/5/10; Atmo Range: 2-4/10/20km