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Civilian ML6A "Freij Mk-II" Heavy Fighter

From Episode D6: Star Wars D6 Wiki

Name: ML6A Freij, Mk-II
Craft: Civilian ML6A Freij, Mk-II Heavy Fighter
Type: Heavy Fighter
Scale: starfighter
Length: 20 meters (estimated)
Skill: starfighter pilot
Crew: 1
Passengers: 1
Cargo Capacity: none
Consumables: 9 days
Jump Drive: x100
Nav Computer: yes
Maneuverability: 2D+2
Space: 9
Atmosphere: 400; 1,150 km/h
Hull: 5D+1
Shields: 5D+1
Sensors

  • Passive: 40 / 1D
  • Scan: 80 / 2D
  • Search: 160 / 3D
  • Focus: 4 / 4D

Weapons

  • 5 Kravens Mk. IV
Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-3/5/10
Atmosphere Range: 100-300/500/1,000m
Rate of fire: 10
Damage: 5D
  • 5 Light Ordnance Hardpoints
Fire Arc: Forward Narrow
Crew: 1
Skill: starship gunnery
Fire Control: 3D
  • Snipe Missile
Scale: starfighter
Space Range: 1-10/20/200
Atmosphere Range: 100-1,000/2,000/20,000m
Rate of fire: 1
Ammo: 1
Damage: 5D+1
  • Brute Mk II Missile
Scale: starfighter
Space Range: 1-20/40/240
Atmosphere Range: 100-2,000/4,000/24,000m
Rate of fire: 1
Ammo: 1
Damage: 9D
  • Python Missile
Scale: starfighter
Space Range: 1-20/40/240
Atmosphere Range: 100-2,000/4,000/24,000m
Rate of fire: 1
Ammo: 1
Damage: 11D
  • Banshee Missile
Scale: starfighter
Space Range: 1-20/40/160
Atmosphere Range: 100-2,000/4,000/16,000m
Rate of fire: 1
Ammo: 1
Damage: None; Reduces Shields to Zero.
  • Disruptor Missile
Scale: starfighter
Space Range: 1-20/40/220
Atmosphere Range: 100-2,000/4,000/22,000m
Rate of fire: 1
Ammo: 1
Damage: None; If hit, the targeted craft cannot move for two rounds
  • Hellraiser Torpedo
Fire Arc: Forward Narrow
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-20/40/160
Atmosphere Range: 2-40/80/320km
Rate of fire: 1
Ammo: 1
Damage: 17D
  • Hi-Explosive Mine Tube
Fire Arc: Aft Narrow
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: N/A
Atmosphere Range: N/A
Rate of fire: 1
Ammo: 10
Damage: 10D
  • Tractor Beam
Fire Arc: all
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/7/13
Atmosphere Range: 100-400/700/1,300m
Strength: 4D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -1D
  • Enhanced Countermeasure Pod Dispenser
Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 3D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Ammo: 10
Rate of fire: 1
Effects: Enemy Sensors & Fire Control -2D

Gear:

  • D-Drive
  • Matter/Antimatter Power Plant
  • Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.
  • Signal Filter: If infection with the BSE Virus is indicated, a Difficulty 25 Communications roll may be made in order to avoid its effects.

Description: The Freij MK II is an upgraded version of the Freij design, and is arguably the most capable civilian fighter marketed in the Tri-System. It is a development, by Ares Systems, of the Freij.

However, during the planning and construction of this ship, a small mix-up seem to have occurred, as the inner and outer weapon slots are reversed between the layout in the planetary weapon loadout menu and the actual position of the guns. Every pilot should consider this when installing guns, as it's better to have the long -range weapons nearer to the center fuselage in space, due to the higher accuracy on high distances. Because of that, the long range weapons should be mounted on the outer slots, and short range weapons on the inner slots, for the highest efficiency.

The Freij MK II was first unveiled in Aeronaut magazine in 2790, in an article by editor Niff Tiddell.

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