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Chrysalide Rancor

From Episode D6: Star Wars D6 Wiki

Chrysalide Rancor
(Chrysalis Beast)
DEXTERITY 2D+2
PERCEPTION 1D+1
Search 5D+1
STRENGTH 10D
Climbing/jumping 13D+2
Special Abilities:
Claws: Do Strength +1D+2 damage.
Low Light Vision: A chrysalide rancor can see twice as far as a normal human in poor lighting conditions.
Natural Armor: A chrysalide rancor is gifted with a thick hide, and gets a +2D+1 bonus to Strength rolls made to resist physical and energy damage.
Teeth: Do Strength +1D+1 damage.
Terrifying Presence: Upon first seeing a chrysalide rancor, a character must make a Difficult Willpower or Control roll.
Success indicates he can act freely. Failure indicates that he must either flee or attack on his next turn. If this roll is
failed by more than ten points, the character in question can do nothing but cower in fear until he succeeds at a
Moderate Willpower or Control roll (he gets a roll at the end of every turn past the first).
Move: 30
Size: 5 meters tall
Source: The Dark Side Sourcebook (pages 120-121)