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Chmmr Avatar

From Episode D6: Star Wars D6 Wiki

Name: Avatar
Craft: Chmmr Avatar
Type: Warship
Scale: Capital
Length: 1,176 meters
Skill: capitals hip pilot
Crew: 42; skeleton: 4/+10
Cargo Capacity: 10,372 metric tons
Consumables: 42 months
Hyperdrive: x1,149
Nav Computer: yes
Maneuverability: 1D+1
Space: 8.75
Atmosphere: 361; 1,038 km/h
Hull: 8D
Sensors

  • Passive: 42 / 1D+1
  • Scan: 84 / 2D+1
  • Search: 168 / 4D
  • Focus: 4 / 5D+2

Weapons

  • Heavy X-ray Laser
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-6/24/49
Atmosphere Range: 2-12/48/98 km
Rate of fire: 12
Damage:
  • Single Shot: 4D
  • 3 Shot Burst: 5D+2
  • 6 Shot Burst: 7D+2
  • 9 Shot Burst: 9D
  • 12 Shot Burst: 10D
  • Tractor Beam
Fire Arc: turret
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 4D
Space Range: 1-15/60/121
Atmosphere Range: 2-30/120/242 km
Rate of fire: 12
Damage: 10D

Notes:

  • ZapSats: Each Avatar comes with 3 ZapSats. These satellites orbit around the Avatar protecting it.

Name: ZapSat
Craft: Chmmr ZapSat
Type: Defensive Satellite
Scale: Starfighter
Length: 33 meters
Skill: starfighter pilot
Crew Skill: Starship Gunnery 4D
Crew: Automated
Maneuverability: 0D
Space: 0
Hull: 6D+1
Weapons

  • Laser Cannon
Fire Arc: turret
Crew: Automated
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 10-300/1,200/2,500 m
Rate of fire: 12
Damage: 4D

Description: The Chmmr Avatar is the culmination of the Mmrnmhrm and Chenjesu's combined technological prowess, replacing both the X-Form and Broodhome. The Avatar boasts the greatest firepower of any war ship to see mass-production in our region of space. As The Process was initiated with the intent of creating a race powerful enough to defeat the Ur-Quan Hierarchy, it is assumed that the Avatar was designed specifically for the purpose of defeating the Ur-Quan.

Propulsion

The Avatar possesses slightly higher maximum speed, acceleration and turning rate than both the Ur-Quan Dreadnought and Kohr-Ah Marauder; its mobility is roughly average. It is quite large, however, and appropriate care should be taken near gravity wells.

Primary Armament

The Chmmr have designed the most devastating laser in the galaxy, so powerful that it ionizes the solar wind, causing visible sparkles in the void. Capable of burning through the toughest of armor in moments, this laser makes head-to-head weapon exchanges with the Avatar a suicidal proposition. Some sources describe this primary weapon as a "heavy X-ray laser." Unlike the other laser weapons, the Avatar's laser inflicts two damage per hit. While undeniably powerful, this weapon's range is relatively short.

Secondary Armament

To overcome its range deficiency, the Avatar is also outfitted with a powerful tractor beam capable of pulling ships into the Avatar's maw by generating a field of artificial gravity. The effect of the tractor beam depends on the mass of the targeted spaceship. Massive ships experience less gravitational acceleration than smaller ships. However, an affected ship must also be fast in order to overcome the pull of this device. Slow ships and lightweight ships will inevitably be dragged in. Non-inertial spacecraft such as the Arilou Skiff, being unaffected by gravity, are immune to the tractor beam.

Additional

In addition to its already formidable arsenal, the Avatar is orbited by three automated laser turrets nicknamed "ZapSats". These are intended as both a form of protection and close range fire support. ZapSats will shoot repeatedly at any enemy projectile or ship within their reach. Given their high rate of fire, ZapSats are quite effective at negating a variety of different weapon systems. While all three ZapSats are functional, the Avatar is virtually unassailable when pitted against certain adversaries.

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