Battlestar Galactica Missiles
No matter the method of propulsion, slug munitions have limited use against targets moving at extreme velocities, or featuring of great maneuverability. Most military capital ships, and many military starfighters carry a store of self-propelled missiles. These munitions are capable of locking onto a target and tracking it as it moves.
Missiles can be fitted with a variety of explosive or armor-piercing warheads. For example, the HD-70 Lightning Javelin Missile series carried by Vipers can be loaded with a 50-megaton nuclear package. Cylon basestar armaments appear to rely entirely upon chemically propelled missiles, and not slug or railgun technology. In general, Cylon space tactics rely more on the mass proliferation of raiders for offense and defense than ship-mounted weapon systems. Missile systems can deliver a variety of armaments.
| Weapon | Scale | Space Range | Atmosphere Range | Damage |
| Light | Starfighter | 1-4/9/18 | 10-400/900/1,800m | 4D |
| Medium | Starfighter | 1-5/14/27 | 10-500/1,400/2,700m | 6D |
| Heavy | Starfighter | 1-7/18/36 | 10-700/1,800/3,600m | 8D |
| Weapon | Scale | Space Range | Atmosphere Range | Damage |
| Light | Capital | 1-5/14/27 | 2-10/28/54km | 4D |
| Medium | Capital | 1-8/20/40 | 2-16/40/80km | 6D |
| Heavy | Capital | 1-11/27/53 | 2-22/54/106km | 8D |
| Extreme | Capital | 1-13/34/67 | 2-26/68/134km | 10D |
- Blast-Explosive: Blast warheads damage their targets through the use of temperature and shock. They are muted by the vacuum of space. Decrease weapon damage by 2 pips in those circumstances, to a minimum of 0D+2.
- Cluster: These munitions contain dozens or hundreds of small self-contained explosives. Once the missile reaches its targeted area, the bombs are scattered in a wide pattern before exploding, causing damage over a large area, to multiple targets.
- Decoy: This complex warhead mimics radio, heat, or material signatures of a particular ship, drawing targeted munitions away from the real McCoy.
- EMP: Electromagnetic pulse warheads generate an extremely powerful but short wave of magnetic energy that fries any unshielded electronics computers, nav systems, sensors, comms—within range. This weapon does Ionization damage to vehicles.
- Fragmentation: These warheads are packed with explosives and a massive number of small, solid metal fragments. Upon detonation, they create a cloud of kinetic damage. For example, the C3 Pepper Missile consists of 10,000 steel-wire darts that spray radially from the point of detonation.
- Jammer: This defensive warhead is used against incoming missile attacks. Jammers can be electrical or material-based. Their objective is to fool or overload a weapon system, causing it to lose its target, or detonate prematurely.
- Kinetic: This load is simply an immense bullet. The solid slug of metal rips and tears through as much material as it can until its momentum is stopped or it disintegrates under the violence.
- Nuclear: Nuclear packages are highly dangerous in space or in the atmosphere. They are also exceedingly rare. The fleet is incapable of producing nuclear weapons.
- Pyrotechnics: These packages are used for signaling, illuminating an area or marking targets.
- Shaped Charge: This warhead features a hollow lining of metal in a conical, hemispherical, or other shape, backed on the convex side by an explosive package. When it strikes a target, a charge is detonated from the rear, punching forward with devastating impact. It is designed to blow through the shell of thickly armored targets.
Source
- Battlestar Galactica RPG Corebook (pages 134-135)
- thedemonapostle