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Battlestar Galactica Autocannons and Machineguns

From Episode D6: Star Wars D6 Wiki

Autocannon, machinegun, or firearm technology has advanced little in the last few centuries. From a cost standpoint, the technology is effective as hell. The weapons use a chemical propellant to fire projectiles at a high rate. The shells or rounds can be solid or, if large enough, explosive. Solid slugs rely on velocity and impact to rip through a target; explosive rounds detonate on impact.

Auto-cannon weaponry is primarily point-and-shoot, relying on the coordinated convergence of ammunition at a point in front of the vehicle and the experience of the pilot or gunner (using a computer aided aim-locking system) to bring down an enemy target. Glowing tracer ordinance also aids a pilot or gunner in guiding shots to the target.

Weapon Scale Space Range Atmosphere Range Damage
Light Starfighter 1-2/5/10 10-200/500/1,000m 2D
Medium Starfighter 1-4/10/20 10-400/1,000/2,000m 4D
Heavy Starfighter 1-6/15/30 10-600/1,500/3,000m 6D


Weapon Scale Space Range Atmosphere Range Damage
Light Capital 1-3/8/15 2-6/16/30km 2D
Medium Capital 1-6/15/30 2-12/30/60km 4D
Heavy Capital 1-9/23/45 2-18/46/90km 6D

Source

  • Battlestar Galactica RPG Corebook (page 134)
  • thedemonapostle