Battlestar Galactica Autocannons and Machineguns
Appearance
Autocannon, machinegun, or firearm technology has advanced little in the last few centuries. From a cost standpoint, the technology is effective as hell. The weapons use a chemical propellant to fire projectiles at a high rate. The shells or rounds can be solid or, if large enough, explosive. Solid slugs rely on velocity and impact to rip through a target; explosive rounds detonate on impact.
Auto-cannon weaponry is primarily point-and-shoot, relying on the coordinated convergence of ammunition at a point in front of the vehicle and the experience of the pilot or gunner (using a computer aided aim-locking system) to bring down an enemy target. Glowing tracer ordinance also aids a pilot or gunner in guiding shots to the target.
| Weapon | Scale | Space Range | Atmosphere Range | Damage |
| Light | Starfighter | 1-2/5/10 | 10-200/500/1,000m | 2D |
| Medium | Starfighter | 1-4/10/20 | 10-400/1,000/2,000m | 4D |
| Heavy | Starfighter | 1-6/15/30 | 10-600/1,500/3,000m | 6D |
| Weapon | Scale | Space Range | Atmosphere Range | Damage |
| Light | Capital | 1-3/8/15 | 2-6/16/30km | 2D |
| Medium | Capital | 1-6/15/30 | 2-12/30/60km | 4D |
| Heavy | Capital | 1-9/23/45 | 2-18/46/90km | 6D |
Source
- Battlestar Galactica RPG Corebook (page 134)
- thedemonapostle