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Babylon 5 Zorth Light Fighter

From Episode D6: Star Wars D6 Wiki

Name: Zorth
Craft: Vree Conglomerate Zorth Light Fighter
Type: Light Fighter
Scale: starfighter
Length: 8 meters (estimated)
Skill: Starfighter Pilot
Crew: 1
Crew Skill: Astrogation: 4D+1; Communications: 4D+1; Sensors: 4D+1; Starship Gunnery: 3D; Starfighter Pilot: 4D+1
Passengers: none
Cargo Capacity: 60 kg
Consumables: 6 days
Maneuverability: 5D+1
Space: 12
Atmosphere: 450; 1,300 km/h
Hull: 2D
Sensors

  • Passive: 8 / 0D+1
  • Scan: 16 / 0D+1
  • Search: 24 / 0D+2
  • Focus: 1 / 1D

Weapons

  • Light Antiproton Gun
Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 0D+1
Space Range: 1/3/6
Atmosphere Range: 10-100/300/600m
Damage: 4D

Miscellaneous:

  • Artificial Gravity: yes
  • Crew: 1 Pilot
  • Average Crew Experience Level: Vree Line
  • Stealth: 12 (Base Difficulty to detect ship)
  • Afterburners
  • Atmospheric Capable
  • Hybrid Engine (Gravitic/Fusion)
  • Pivotal Thrusters

Description: The fastest vessel in the Vree fleet – possibly anywhere in the League – the Zorth is an auxiliary scouting ship, a courier craft, an excellent dogfighter and very inexpensive to create. Used in small quantities due to their fragile hulls and need for very experienced pilots, it flies circles around nearly everything else in the sky – but must watch for even a single wayward shot, which would shatter it like glass.

The Zorth’s main battlefield purpose is to tie up enemy fighters with harassing flybys and strict pursuit patterns while Tzymms and Xaars can get across the void between fleets and arrange for anti-ship firing solutions. Many times crews who have tried to blast a Zorth on ‘full burn’ claim that even the computer could not keep tracking it – they are just too damn fast.

Source:

  • Babylon 5: Ships of the Galaxy (page 128)
  • thedemonapostle