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Arilou Skiff

From Episode D6: Star Wars D6 Wiki

Name: Skiff
Craft: Arilou Lalee'lay Skiff
Type: Scout
Scale: Starfighter
Length: 80 meters
Skill: Space Transports
Crew: 6; skeleton: 1/+10
Cargo Capacity: 48 metric tons
Consumables: 20 months
Hyperdrive: x1,028
QuasiSpace Drive: x10
Nav Computer: yes
Maneuverability: 3D
Space: 10
Atmosphere: 415; 1,200 km/h
Hull: 6D
Sensors

  • Passive: 20 / 0D+2
  • Scan: 40 / 1D+1
  • Search: 80 / 2D
  • Focus: 2 / 2D+2

Weapons

  • Laser Cannon
Fire Arc: ventral turret
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 6D
Space Range: 1-3/12/25
Atmosphere Range: 10-300/1,200/2,500m
Rate of fire: 12
Damage:
  • Single Shot: 2D
  • 3 Shot Burst: 3D+2
  • 6 Shot Burst: 5D+2
  • 9 Shot Burst: 7D
  • 12 Shot Burst: 8D

Description: Inertia has always been an impediment to maneuverability — and to the passengers' comfort. With most ships, if you have reached a certain speed, you have to pray that you will not suddenly stumble upon a superior enemy force, with no hope of braking and fleeing in time. It is not the case for the inertialess Arilou Lalee'lay Skiff — commonly known among the Humans as "flying saucers" —, capable of an immediate full stop and impervious to the effects of gravity. Piloted by the mischievous Arilou, the light blue Skiff is designed mainly for exploratory missions and boasts minimal offensive weaponry, but it has one envious quality: instant short range teleportation.

Propulsion

When not engaging in a HyperSpace Shunt, the Skiff flies, or rather glides, through TrueSpace at extremely fast speeds (though not as quickly as the nimble Spathi Eluder or Pkunk Fury). Its inertialess drive gives it the smallest turning radius in the galaxy — zero! — and of course the turning rate itself can't be beat. No inertia also means instant acceleration (and deceleration), as well as no gravitational effects from planetary objects or anything else for that matter!

Primary Armament

The Skiff's main and only true weapon is a ventral 360-degree short range auto-aiming laser. Damage is minimal, and technique and timing are crucial. However, a major drawback of the targeting system is that it tracks only the enemy ship and cannot be locked on another target.

Particular skillful captains are able to minimize the shortcomings of the limited weaponry with carefully-timed firing and dodging and cunning tactics.

Secondary Armament

The special ability of the Skiff is a short-range HyperSpace shunt transportation device allowing instantaneous teleportation. While extremely useful in making a quick exit from a heated sortie, the destination cannot be picked, and because of this undesirable results can occur, even materializing inside of a planetary object or another ship, which is instantly fatal. However, such catastrophic occurrences are extremely rare.

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