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Arakyd Morne-3 Concussion Missile Launcher

From Episode D6: Star Wars D6 Wiki

Arakyd Morne-3 Concussion Missile Launcher
Model: Arakyd Morne-3 Concussion Missile Launcher
Type: Concussion missile launcher
Scale: Starfighter
Skill: Missile weapons
Weight: 3 tons
Ammo: 10
Cost: 3,500, plus 500 per dumb missile, 1,500 per smart
missile, 3,000 per savant missile
Availability: 2, X
Fire Control: 1D
Damage: 8D
Game Notes: The basic Arakyd missiles are “dumb”, not able to track a target. “Smart” missiles can track a target; they have 4D of fire control and move 15 spacial units per round, for up to 10 rounds. The smart missile’s simple droid brain is clever enough to pick up on the nearest target, should the first target move out of range. “Savant” missiles behave like dumb missiles, but activate if they miss their target on the first round; that is, on the second round, savants become smart missiles if they miss their target.
Source: Galaxy Guide 6: Tramp Freighters (page 40), Pirates & Privateers (page 47)