"Jumper" Roller-Ships

"Jumper" Roller-Ship
- Technical Data
Craft: "Jumper" Roller Ship
Affiliation: "Jumper-Clans"
Era: Third Might to Arkon Cycle 1971-2045
later the Jumpers integrated into the Galactical Solar Empire use the new Kalup Converter and advanced Posbis Transformation Cannon and other adapted ( stolen technology ).
Type: Clan Trading Vessel
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting: Jumper Roller Ship
Crew: 600, skeleton: 200/+15
Crew Skill: Astrogation 3D+2, capital ship gunnery 4D+2, capital ship piloting 5D, capital ship shields 4D, sensors 3D+2
Passengers: 1.700
Cargo Capacity: 6,000 metric tons ( Freight Hangar )
Consumables: 4 years
Cost: Not available for sale
Hyperdrive Multiplier: x1 ( Jump Drive ) Drive Cell for Jumps up to 5.000 Lightyears
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 1D
Space: 4 ( 12 Subspace Engines )
Atmosphere: 280; 800 kmh
Hull: 4D
Shields: 3D+1 ( also Responsible for Atmosphere Shields for diving into an Atmosphere )
Sensors:
Passive 40/1D
Scan 70/2D
Search 150/3D
Focus 4/3D+2
Weapons:
1 light double Impulse Emitter Canon
Fire Arc: front
Crew: 1-4
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 6D
12 Impulse Cannons ( Seperate fire )
Fire Arc: 6 left, 6 right
Crew: 1-2
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
- Hypercommunication Device
- Starship Hangars Equiped with: 2-men Pinnacle Boats ( 15 meters long,4 meters Diameter ) Starfighter Scale
Space: 4, Man: 1D, Hull: 4D, light Impuse Canon front (3D ). 4 Landing Rockets for Atmosphere drive - Starship Hangar Equped with one-men Pinnacle Boats - also included with Hypercommunicators
- Core Fusion Reactor Drive for Internal energysaver data bank.