Typical Intelligence Team Agent
Appearance
DEX 3D+1

- Archaic guns 3D+2
- Blaster 5D+2
- Blaster artillery 5D
- Brawling parry 6D
- Dodge 6D
- Firearms 6D+1
- Grenade 5D
- Melee combat 5D
- Melee parry 5D
- Missile weapons 5D
- Thrown weapons 6D
- Vehicle blasters 5D+2
KNO 3D
- Alien species 5D
- Intimidation 5D+2
- Languages 6D+1*
- Law enforcement 6D
- Planetary systems 6D*
- Streetwise 6D+2
- Survival 6D+2*
MEC 3D
- Astrogation 4D+2
- Beast riding 5D
- Communications 4D
- Repulsorlift operation 6D
- Space transports 5D
- Starfighter piloting 4D
- Swoop operation 5D
- Walker operation 5D
PER 4D
- Bargain 4D+2
- Command 5D
- Con 5D
- Forgery 4D+1
- Search 6D
- Sneak 6D
STR 3D+2
- Brawling 5D
- Climbing / Jumping 4D+2
- Lifting 4D+2
- Stamina 6D
- Swimming 4D
TEC 3D
- Computer programming / repair 5D
- First aid 5D
- Security 7D*
- Walker repair 5D
- Some skills have been artificially enhanced by specialized training and mnemiotic drugs.
Force points: Varies, typically 1-5
Character points: Varies, typically 5-15
Move: 10
Equipment:
Blaster pistol (4D+1), Encrypted comlink, Fake IDs