Ord Pardron
Appearance
- Ord Mantell
Type: Terrestrial
Temperature: Temperate
Atmosphere: Type I (breathable)
Hydrosphere: Moist
Gravity: Standard
Terrain: Plains, jungles
Length of Day: 26 standard hours
Length of Year: 334 local days
Sapient Species: Humans, Trandoshans, wide variety of other
species
Starports: Limited Services
Population: 4 billion
Planet Function: Trade, entertainment, gambling
Government: Republic Governor
Tech Level: Space
Major Exports: None
Major Imports: None
- Most people know Ord Mantell as a gambling reserve and seedy spacer and smuggler conclave. However, there's a lot more to this outlying world that once served as a prime military base for the Old Republic.
Ord Mantell is a world of contrasts. It was originally founded by Corellian colonists 12,000 years ago as an advance Republic military and scout base. As the Republic expanded to new trade routes, Ord Mantell lost its strategic significance, but the presence of full military- quality starship yards and docks encouraged a thriving civilian cargo trade.
In the intervening years, Ord Mantell has become something of a "free port": all manner of legitimate and illegal cargoes pass through the system. Smugglers and legal free traders often dock on the planet, confident that there is a minimal risk of "Imperial entanglements."
Ord Mantell has also given rise to a thriving gambling and entertainment industry. Along the southern coast of the continent of Worlport, a sprawl of cities provide gambling and all manner of vices, no questions asked. The cities are modern in all respects, and Ord Mantell's countless billions of tourists a year can expect to find any convenience they are accustomed to in the Core.
Beyond the teeming bustle of the cities, much of Ord Mantell remains primitive and rural. Ord Mantell's terrain is dominated by wide plains, large salt water lakes and forests. A number of small towns and cities dot the planet, ranging from farming to fishing communities. The majority of the inhabitants of the rural communities shy away from contact with out-worlders, preferring to stay away from the visitors who seem to consistently bring so much trouble to their lives. There are a small number of cities that cater to the needs of smugglers and spacers, giving these individuals even more privacy than the gambling cities can. Unfortunately, these rural spacer cities are little more than "outlaw settlements," much like Mos Eisley, where visitors must be willing to dispense "justice" through a threatening word and a blaster. The general level of technology in rural Ord Mantell is low; droids and computers are oddities to most residents.
Shortly before Grand Admiral Thrawn's campaign, the New Republic added Ord Mantell to its membership. While the Republic has made extensive efforts to "civilize" the planet, old habits die hard and the planet remains a center of illicit activities. At one point, the Republic deployed an X-wing fighter wing to the planet to assist in the ongoing skirmishes in the sector. Originally housed in the remains of an Old Republic space defense base in the planet's southern hemisphere, the Ord Mantell Fighter Wing has become an essential part of the New Republic's defense in the sector.