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Repulse-Hand

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Repulse-Hand
Model: Control Zone Repulse-Hand
Type: Offense cyber prosthetic
Skill: Repulse-hand
Cost: 300 credits per pip (minimum cost 1,500)
Cyber Points: 2
Game Notes: Repulsehand adds 1D to repulse-hand damage. User gains repulsehand skill at 0D. Must buy repulse-hand skill
to equal or greater than Strength. Skill and damage are set at time of purchase and may not be improved at a later date. Skill
replaces brawling and brawling parry and may be used for melee parry. For example, if a character wants to buy a repulse-hand at
4D+2, it will cost 4,200 credits.
Source: Cracken’s Rebel Field Guide (page 41)