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Pulse Rifle

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Pulse Rifle
Model: Corondexx VES-700 Pulse Rifle
Type: Pulse rifle
Scale: Character
Skill: Blaster: pulse rifle
Ammo: 15 (power pack), unlimited (power generator), superconducting filaments must be replaced every 20 shots)
Cost: 5,000; 200 (power pack), 300 (super-conducting filaments)
Availability: 4, X
Range: 1-10/20/30
Damage: 6D/5D/3D
Game Notes: Character selects a target: the target and all beings in the cone of fire and within one meter radius of the target take full damage. All targets within 15º wither way of the target take 3D damage. If filaments aren’t changed when scheduled, roll 2D for the first shot after the “change time”, add +1 for each additional shot. On a total of 7 or higher, the pulse rifle’s overload circuits cut in and shut the weapon down, but the overload has caused 250 credits of damage (Moderate blaster repair total to fix). If the total is 100 or higher, the overload circuits have failed and the weapon explodes in the user’s hands, causing 9D damage in a two meter blast radius.
Source: Galaxy Guide 10: Bounty Hunters (pages 84/86), Gundark’s Fantastic Technology (page 34)