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UNSC Missiles

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Missiles

Name Type Scale Fire Control Space Range Atmosphere Range Damage
102mm HEAT Multipurpose Missile Walker 2D N/A 10-300/800/1,500m 5D+1
ANVIL-IV Air-to-Surface Missile Starfighter 2D 1-6/15/30 10-600/1,500/3,000m 3D+1
Argent V Surface-to-Air Missile Starfighter 2D 1-6/15/30 10-600/1,500/3,000m 3D+2
ANVIL-II Air-to-Surface Missile Starfighter 2D 1-6/15/30 10-600/1,500/3,000m 4D
Anaconda Surface-to-Air Missile Starfighter 2D 1-6/15/30 10-600/1,500/3,000m 4D+2
ASGM-10 Ship-to-Ship Missile Starfighter 2D 1-6/15/30 10-600/1,500/3,000m 5D
M75 Ship-to-Ship Missile Starfighter 2D 1-6/15/30 10-600/1,500/3,000m 5D+2
Scorpion Ship-to-Ship Missile Starfighter 2D 1-6/15/30 10-600/1,500/3,000m 6D
Medusa Anti-Vehicle Missile Starfighter 2D 1-6/15/30 10-600/1,500/3,000m 6D+1
M96 Ship-to-Ship Missile Capital 2D 1-12/30/60 2-24/60/120km 3D
Ares Ship-to-Ship Missile Capital 2D 1-12/30/60 2-24/60/120km 3D+2
M58 Ship-to-Ship Missile Capital 2D 1-12/30/60 2-24/60/120km 4D+1
M42 Ship-to-Ship Missile Capital 2D 1-12/30/60 2-24/60/120km 5D

102mm HEAT

102mm HEAT

As the name reveals, they are primarily designed to penetrate tanks and other vehicular armor, such as that on Warthogs. The 102mm HEAT charges are almost as large as the 105-120mm shells that the 21st century tanks used to fire. When fired from the M19 rocket launcher, the charge will lock on the target and follow it until it is destroyed or out of sight. Instead, when fired from the M41 SSR MAV/AW rocket launcher, it seems to travel slower and it will not arc or lock on the target.

ANVIL-IV ASM

The Anvil-IV Air-to-Surface Missiles are an explosive ordnance mounted on AC-220 Vulture Gunships. These missiles are fired by an A-74 Sylver Vertical Missile Launcher which allows them to fall upon enemy ground targets. They are likely related to the Pelican's ANVIL-II Air-to-Surface Missiles.

Argent V Missile

Argent V missiles are surface-to-air missiles (SAMs) capable of destroying both surface targets and aircraft. These missiles are usually mounted on the Wolverine anti-aircraft vehicle, the Missile Warthog and the Vulture gunship.

Mendez was known to mount a rack of these missiles on his personal Warthog, back when he was training the SPARTAN-II's on Reach as a Chief Petty Officer.

ANVIL-II ASM

The Anvil-II Air-to-Surface Missiles, are normally mounted via rocket pods on Pelican dropships or AV-19 SkyHawk atmospheric jump-jets for clearing ground targets and drop zones of enemies.

This missile is used multiple times in the Halo games. It is first used in Halo 2 by Pelican dropships to attack the Scarab at the end of Metropolis. It is used again by Pelicans in the Quarantine Zone, when a Flood-controlled Pelican flies past, and shoots down some Sentinel Majors, as well as hitting the one Enforcer that is there. It is also on the second Pelican that shows up at the start of the level Delta Halo, though this dropship only fires very rarely. It is also used at the end of Sierra 117 in Halo 3, to clear out the ending area and allow the Pelican to land and evac the player(s) to the next level.

Anaconda SAM

The Anaconda surface-to-air missile is a type of anti-aircraft ordnance used by the UNSC, possibly used by large vehicles (although this is only speculation).

These missiles are only mentioned once in the Halo series, during the book Halo: First Strike where the SPARTAN-IIs of Red Team recover a crate marked HIGHCOM Armory Omega during the Fall of Reach that contained six Anaconda Surface to Air Missiles and a pair of Fury Tactical Nukes; though as far as we know the missiles were never actually used. Though they might have been used against the Covenant Cruiser as a last ditch effort to save the MAC generators.

In Halo Wars, two Anaconda SAM launchers may be attached to a standard UNSC prefabricated base turret to complement the M202 XP Machine Gun with anti-air abilities. These are very successful at bringing down enemy Banshees and Vampires.

ASGM-10 Missile

ASGM-10 Missiles are guided ordinance used by the UNSC. They are used mainly aboard small spacecraft such as the Longsword Interceptor,[1] utilizing a high explosive payload and can cause serious structural damage to targets without any shielding. They are specialized for attacks on single ship fighters such as the Covenant Seraphs. They are much like the UNSC Archer Missiles.

M75 Rapier Missile

The Rapier Missile is a ship-to-ship missile used by the UNSC Navy in the post-war era. They were deployed as part of the armament of the UNSC Infinity.

Scorpion Missile

The Scorpion missile is a type of explosive ordnance used by the United Nations Space Command. These weapons are commonly mounted on the UNSC's SkyHawk jets and Longsword fighters for use in combat against the Covenant. They are equipped with motion tracking systems and proximity detonators that greatly increase their chances of crippling or destroying a target. They are also able to attain high cruising speeds and are very accurate, thanks to their advanced guidance systems, which quickly locate and lock onto a target.

ST/Medusa Missile

ST/Medusa missiles are one of the armaments stored on Sabre starfighters. They are launched in salvos of four and have lock-on capability. When launched, the missiles are first thrust forward by a mechanism on the ship; once they are clear of the ship, they light their thrusters and begin homing in on the target. One salvo is enough to destroy an unshielded "Seraph"-class starfighter.

M96 Howler Missile

The M96 Howler Missile was a ship-to-ship missile used by the UNSC Navy in the post-war era. One thousand of these missiles would be part of the UNSC Infinity's payload.

Ares Missile

Ares missiles were ship-to-ship missiles carried by UNSC capital ships for engaging enemy warships in space combat.

They were utilized in the 25th century, early in the Insurrection before they were replaced by the Archer missile, which remained the standard missile on UNSC warships through the Human-Covenant war.

Unlike its successors, whose pods carry thirty or more missiles, an Ares silo carried only a single missile. Warships historically carried far fewer Ares missiles than Archer missiles. For example, UNSC destroyers in 2494 carried seven Ares missiles total, whereas by 2552, destroyers carried 26 Archer pods of 30 missiles each, for a total of 780 missiles, and oversized missile pods allowing ships to carry even more.

Archer Missile

Archer Missile

Archer Missiles are ship-to-ship missiles carried by UNSC capital ships for engaging enemy warships in space combat. UNSC ships usually carry large numbers of them, their sheer numbers making up for their under performance against Covenant shield technology, though unprotected ships are able to be destroyed by Archer missile strikes to the hull and superstructure.

Prior to the Human-Covenant war, the UNSC found the missiles to be effective against combatant ships, likely Insurrectionist-controlled ships. Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and point defense lasers suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields. At least one Covenant ship class, the DAV-class light corvette, possesses jamming measures that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing Magnetic Accelerator Cannons to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as boarding craft or fighters, are much easier targets, and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.

Archer missiles are usually stored in pods of thirty, although Destroyers and Cruisers employ oversized missile pods to carry a larger payload. Both Frigates and Destroyers carry twenty-six pods, though as mentioned, Destroyers carry a larger number per pod. The Halcyon-class light cruiser UNSC Pillar of Autumn may have possessed as many as 300 missile pods.

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