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WH40K: Ork

From Episode D6: Star Wars D6 Wiki
Revision as of 18:41, 16 November 2018 by imported>Thedemonapostle
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Name: Ork
Dice: 12D
Dexterity: 1D+2 / 3D+2
Knowledge: 1D+2 / 3D+1
Mechanical: 1D+2 / 3D+2
Perception: 1D+2 / 3D+2
Strength: 2D+2 / 5D+2
Technical: 1D+2 / 3D+2

Move: 12 / 14
Size: 1.2 - 2.1 m
Weight: 45 - 150 kg

Special Abilities:

  • Unnatural Toughness: grants the Ork a +1D to Strength and Strength related skills, but not for damage or damage resistance or other resistance rolls.
  • Sturdy: Sturdy creatures are hard to move and thus gain a +2D bonus to tests made to resist grappling.
  • Iron Jaw: The character can bounce back from most strikes without ill effects. If ever Stunned, a successful Strength Test allows the character to ignore the effects.
  • True Grit: The character is able to shrug off wounds that would fell lesser men. Whenever the character suffers Critical Damage, halve the result (rounding up).
  • Robust Physiology: All tests to treat the injuries of an Ork gain a +2D bonus.

Description: Alongside humans, Orks are the most numerous species in the galaxy, and their kind can be found almost everywhere. Their prolific nature is made all the more perilous by their belligerence and inclination towards violence, for the Orks are a species who crave one thing above all else: war. It is no surprise, then, that mankind and the greenskins have come into violent conflict frequently since humanity first took to the stars tens of thousands of years ago—it is even rumoured that Orks were the first Xenos species ever encountered by mankind. Orks appear to have simply always been there, careening from world to world seemingly without aim or purpose other than the enthusiastic slaughter of everything they meet.

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