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Babylon 5 Breaching Pod

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Name: Breaching Pod
Craft: Breaching Pod
Type: Breaching Pod
Scale: Starfighter
Length: 10 meters (estimated)
Skill: Space Transports
Crew: 1
Crew Skill: Astrogation: 3D; Communications: 3D; Sensors: 3D; Space Transports: 3D; Starship Gunnery: 4D+1
Passengers: 12 troops
Cargo Capacity: none
Consumables: none
Maneuverability: 3D+1
Space: 5
Hull: 4D
Sensors

  • Passive: 12 / 0D+1
  • Scan: 24 / 0D+1
  • Search: 48 / 1D
  • Focus: 1 / 1D+1

Weapons

  • Grapple
Fire Arc: turret
Crew:1
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D
Range: 5 meters
Strength: 3D

Miscellaneous:

  • Artificial Gravity: no
  • Crew: 1 Pilot
  • Average Crew Experience Level: Naval Line
  • Stealth: 6 (Base Difficulty to detect ship)
  • Fusion Engine

Description: The generic method used by nearly all races to bring trained boarding marines (or the closest thing a navy can muster) aboard enemy ships, the breaching pod is little more than an armored shell fitted with a thruster. Using heavy magnetic locking struts and a powerful hull-cutting instrument, the pod attaches itself to an enemy ship or station, burns through the hull and opens to let marines through. They can cause considerable damage in a conflict, so they are best protected by fighter screens and defensive fire from nearby ships.

From the moment a breaching pod launches from its carrying vessel, it is in a great deal of danger from capital ship crossfire, enemy fighters and battlefield chaos. More than a few pods have become slag due to an unexpected fusion reactor breach on their intended target, or from trying to maneuver through a swarm of fighters – who can easily pick off pods at close range without so much as breaking a sweat.

Source:

  • Babylon 5: Ships of the Galaxy (pages 154-155)
  • thedemonapostle