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Civilian PR05 "Icarus" Heavy Fighter

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Revision as of 20:47, 7 July 2017 by imported>Thedemonapostle
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Name: PR05 Icarus
Craft: Civilian PR05 Icarus Heavy Fighter
Type: Heavy Fighter
Scale: starfighter
Length: 25 meters (estimated)
Skill: starfighter pilot
Crew: 1
Passengers: 1
Cargo Capacity: none
Consumables: 10 days
Jump Drive: x100
Nav Computer: yes
Maneuverability: 3D
Space: 8
Atmosphere: 3365; 1,050 km/h
Hull: 3D+1
Shields: 2D+2
Sensors

  • Passive: 40 / 1D
  • Scan: 80 / 2D
  • Search: 160 / 3D
  • Focus: 4 / 4D

Weapons

  • 4 Mass Ion Cannons
Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-3/5/10
Atmosphere Range: 100-300/500/1,000m
Rate of fire: 18
Damage: 3D+1
  • 6 Light Ordnance Hardpoints
Fire Arc: Forward Narrow
Crew: 1
Skill: starship gunnery
Fire Control: 3D
  • Snipe Missile
Scale: starfighter
Space Range: 1-10/20/200
Atmosphere Range: 100-1,000/2,000/20,000m
Rate of fire: 1
Ammo: 2
Damage: 5D+1
  • Brute Mk I Missile
Scale: starfighter
Space Range: 1-20/40/220
Atmosphere Range: 100-2,000/4,000/22,000m
Rate of fire: 1
Ammo: 1
Damage: 7D+1
  • Brute Mk II Missile
Scale: starfighter
Space Range: 1-20/40/240
Atmosphere Range: 100-2,000/4,000/24,000m
Rate of fire: 1
Ammo: 1
Damage: 9D
  • Python Missile
Scale: starfighter
Space Range: 1-20/40/240
Atmosphere Range: 100-2,000/4,000/24,000m
Rate of fire: 1
Ammo: 2
Damage: 11D
  • Disruptor Missile
Scale: starfighter
Space Range: 1-20/40/220
Atmosphere Range: 100-2,000/4,000/22,000m
Rate of fire: 1
Ammo: 1
Damage: None; If hit, the targeted craft cannot move for two rounds
  • Tractor Beam
Fire Arc: all
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/7/13
Atmosphere Range: 100-400/700/1,300m
Strength: 2D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -1D
  • Countermeasure Pod Dispenser
Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 3D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Ammo: 10
Rate of fire: 1
Effects: Enemy Sensors & Fire Control -1D

Gear:

  • D-Drive
  • Matter/Antimatter Power Plant
  • Ejection Seat: This accessory allows the vehicle's crew and passengers to safely disembark while it is still in mid-flight. It can be used as the vehicle is being destroyed.
  • BSE Virus Generator (X=2): This accessory allows a vehicle's crew to attempt to infect a target craft with a disabling computer virus as an attack action. The Difficulty of the attack action equals 25 times X, where X is a whole number from one to three. If successful, the target craft is immobilized and its shields drop for a number of seconds equal to the degree of success. The effects of this accessory may be blocked by a successful Signal Filter Communications Save.
  • Signal Filter: If infection with the BSE Virus is indicated, a Difficulty 25 Communications roll may be made in order to avoid its effects.

Description: The Icarus is a mid-range civilian heavy fighter which is primarily flown by independant operators. Icarus' pilots run the gamut. On one side, one of the finest pilots in the Tri-System, Orpheus, flies an Icarus. On the other, Youri Halargin, a corporate spy, posed as Kraven Technologies' Kain Borman by flying one. The Icarus is also the fighter of choice for Pablo Donerkiel of the Tri-System League of Hunters.

The Icarus entered service before 2686. Notable Icaruses include K376_351S (2787), which received a four year ban on travel in the Irrulan System due to traffic violations, R365_211S (2786), E122_343D (2788) and G457_745H (2789). Another Icarus, S234_421A, is the corporate transport for McReady Medical.

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