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Nephilim "Ray" Interceptor

From Episode D6: Star Wars D6 Wiki
Revision as of 18:29, 7 July 2017 by imported>Thedemonapostle
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Name: Ray
Craft: Nephilim Ray Interceptor Cluster Node
Type: Interceptor
Scale: starfighter
Length: 40 meters (estimated)
Skill: starfighter pilot
Crew: 3; skeleton: 1/+10
Passengers: 0
Cargo Capacity: 12.5 metric tons
Consumables: 14 days
Jump Drive: x1
Nav Computer: yes
Maneuverability: 3D+2
Space: 11
Atmosphere: 435; 1,250 km/h
Hull: 8D+2
Shields: 8D+2
Sensors

  • Passive: 40 / 1D
  • Scan: 80 / 2D
  • Search: 160 / 3D
  • Focus: 4 / 4D

Weapons

  • 2 Heavy Masers
Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 100-1,300/2,500/5,000m
Rate of fire: 4
Damage: 4D
  • Proteus Swarmer Missiles
Fire Arc: Forward Narrow
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-30/60/180
Atmosphere Range: 100-3,000/6,000/18,000m
Rate of fire: 3
Ammo: Triple Light Ordnance Hardpoint x1
Damage: 3D+2
  • Charybdis Mines
Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 3D
Space Range: 0
Atmosphere Range: 0
Rate of fire: 3
Ammo: Quint (5) Light Ordnance Hardpoint x1
Damage: 6D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -2D
  • Enhanced Countermeasure Pod Dispenser
Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 3D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Ammo: 24
Rate of fire: 1
Effects: Enemy Sensors & Fire Control -2D

Gear:

  • External Docking Port
  • Matter/Antimatter Power Plant
  • Akwende Drive
  • Auto-Repair System: Adds 5D to all repair checks.

Complement

Notes:

  • Clustered Fighter: Rays are always accompanied by seven Remoras which act as free-floating turrets (360°). The Remoras may not be targeted or act independently until after the Ray has been destroyed.

Description: The Remora/Ray Node Cluster is an entirely different type of Alien swarm ship. A Ray Node ship is surrounded by up to seven unpiloted Remora drones.

Each tiny Remora carries one Light Burst Maser and provides additional firepower for the Ray Node that supplies its power. Power is transferred remotely, with no need for physical contact. Think of the Remoras as free-flying turrets.

You cannot target the individual Remoras while the Ray Node is alive. However, once you've killed the node ship, the individual Remoras will attack you in a swarm. You will then be able to target htem individually and pick them off one by one.

Source: