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Mass Effect Character Weapons

From Episode D6: Star Wars D6 Wiki
Revision as of 12:29, 31 January 2017 by imported>Thedemonapostle

Weapons
All modern infantry weapons from pistols to assault rifles use micro-scaled mass accelerator technology. Projectiles consist of tiny metal slugs suspended within a mass-reducing field, accelerated by magnetic force to speeds that inflict kinetic damage.
The ammo magazine is a simple block of metal, often referred to as a "slug box". The gun's internal computer calculates the mass need to reach the target based on distance, gravity and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement.
Top-line weapons also feature smart targeting that allows them to correct for weather and environment. Firing on a target in a howling gale feels the same as it does on a calm day at the practice range. Smart targeting does not mean a bullet will automatically find the mark every time the trigger is pulled, it only makes it easier for the marksman to aim.

Mass Accelerators
A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply puch a hole right through, doing minimal damage.
Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon.
However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity.
Though most melee weapons are just pieces of metal with a sharp edge, some have mass accelerators and computers that decrease the mass of the weapon while in the motion of swinging it and then instantly increase the mass just before impact to increase its effectiveness.

Categories
Weapons are divided into few categories: pistols, sub machine guns, shotguns, assault rifles, sniper rifles, heavy weapons, melee and shields. Those last are not a weapon but fall into this class of equipment. There are a few things you should consider before choosing the right weapon.
Name/Manufacturer – Name of the weapon and the corporation or group that fabricates it.
Cost – Is a nominal value of a weapon, but not necessary the price for which it can be obtained.
Availability – Common, uncommon or rare the more extravagant weapon the harder to find.
Mod Slots – How many mods can be applied to this piece of equipment.
Range – How long is the effectiveness of the weapon.
Hands – How many hands you need to operate to use the weapon(by melee weapons).
Clip – The volume of a clip determines how many shots can be fired before reload.
Trajectory- This determines the flight path of the projectile, sometime its impossible to make that shot.
Blast – How big the splash damage area is.
Damage – How many dice of damage the weapon deals or how many pips are added to the melee damage or brawling damage.

Weapons
Pistols
Assault Rifles
Shotguns
Sniper Rifles
Daggers
Swords
Cleavers
Grenades