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Mass Effect Vorcha

From Episode D6: Star Wars D6 Wiki
Revision as of 13:09, 30 January 2017 by imported>Thedemonapostle

Name: Vorcha
Attribute Dice: 12D
Dexterity: 1D / 3D
Knowledge: 2D / 4D
Mechanical: 2D / 4D
Perception: 2D / 4D
Strength: 1D / 3D
Technical: 2D / 4D

Move: 10 / 12

Unique Characteristics

  • Ferocious Fighters: At character creation for every point spent in Brawling, Melee and Stamina vorcha get 2 (maximum of 6).
  • Adaptability: After spending some time in new surroundings, vorcha negates all environmental effects that could give negative modifiers. Only exception is vacuum.
  • Minor Regeneration: After receiving damage, while in a rest period a vorcha will regenerate hit points and heal wounds regaining 1 hit point per 30 minutes.
  • Low Light Vision: Vorcha see in the darkness without the need of special equipment.
  • Vermin: Vorcha are mostly seen as criminals, that is why they when they communicate with law enforcement or authority figures their tests are harder by one difficulty level.

Description

The vorcha are the shortest-lived sapient species currently known, with an average lifespan of only 20 years. The vorcha originate from Heshtok, a small, hostile, overcrowded planet which has been largely stripped of natural resources by successive generations of this fast-breeding, savage species. The lack of resources has resulted in a tight-knit, clan-based society in which rival clans wage constant war against one another for control of scarce resources. Even as their population grows, the vorcha constantly fight each other in fierce competition over basic necessities. This incessant warfare has made each generation of vorcha stronger and more aggressive than that which preceded it, but their continual lack of resources has kept vorcha society extremely primitive.Vorcha society is built around combat. In fact, the vorcha use combat, both individually and in groups, as their default form of communication resulting in their communications being primarily non-verbal. The vorcha are a clan based people who prefer living in communal environments with others of their species to living alone or in the company of alien races. When a clan population grows too large, younger members will depart to start a new clan elsewhere. The vorcha are extremely aggressive, both against rivals of their own species and against any alien who stands in their way. Vorcha who have managed to escape their homeworld have a tendency to occupy uninhabited areas of space stations or larger spaceships.

The vorcha are not themselves a space-faring race, although many have found their way off-world as stowaways on ships visiting their homeworld. The vorcha who escaped their hostile homeworld did so by hiding on the ships of space-faring races that had the misfortune of visiting their planet. Their adaptability and resilience allows them to flourish in the dark and dirty corners of the places they end up.

Seeing the potential of the vorcha's individual adaptability, krogan Blood Pack mercenaries often sweep pockets of vorcha, gathering them up and literally beating them into soldiers. Vorcha "trained" by this ordeal are stronger, faster, smarter, and more resilient than other members of the race. Gaining even a few vorcha gives a mercenary band a formidable advantage; each additional vorcha magnifies the gang’s combat ferocity exponentially.

Physical Description: Vorcha are a bipedal race of muscular creatures. Their loght brownish skin is thick and covered with veins. They have long triangular shaped heads with red eyes and sharp teeth.

Homeworld: Heshtok
Biotics: No
Example Names: Gryll, Kreete, Shisk

Source:

  • Mass Effect: The Unofficial Role Playing Game 2.35 (page 21)