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Mass Effect Elcor

From Episode D6: Star Wars D6 Wiki
Revision as of 14:23, 9 January 2017 by imported>Thedemonapostle

Name: Elcor
Attribute Dice: 12D
Dexterity: 1D/2D+2
Knowledge: 2D/4D
Mechanical: 2D/4D
Perception: 2D/4D
Strength: 4D/7D
Technical: 2D/4D

Move: 8 / 10
Size: 2.3 - 2.7 m
Weight: 245 - 340 kg

Special Abilities:

  • Thick Hide: Elcor gain +4D Str to resist falling damage.

Story Factors:

  • Monotone Speech: Because of an Elcor's deliberate speech and tendency to explain their emotions they suffer -2D to Knowledge: Intimidate and Perception: Persuasion skill rolls.

Racial Averages:

  • Average Elcor: Dexterity 1D, Knowledge 2D, Mechanical 2D, Perception 2D, Strength 4D, Technical 2D. Move: 8

Description: "Pleased greetings, Human, it is always good to see one of your kind." - Ambassador Calyn

Elcors are large elephant-like aliens that speak in a slow, monotone fashion. The elcor use scent and subtle body movements, rather than tone, to convey meaning and intent when conversing. The elcor found that when they encountered other races, these subtleties were lost on them; because of this, elcor choose to describe their emotions before making any statements.

Elcors evolved on Dekuuna, a large terrestrial world, with enormous gravitational pull; forcing them to become extremely deliberate with their movements (as any stumble, no matter how minor, would result in injury, if not death.) This physical necessity therefore resulted in a political, social and cultural philosophy that extolled the virtues of caution, deliberation and patience. The elcor's main political body, the Counts of Dekuuna, demonstrate this tendency in their political decision-making process; their millenia-old archives are constantly kept up-to-date and are constantly consulted by the Counts when making decisions to ensure that precedent is respected and all options are kept in consideration. As such, the Counts take a very long time in making decisions or enacting laws, sometimes taking decades to decide on relatively simple matters of state.

Though large and physically powerful creatures, they are rarely violent. However, if pressed into violent situations, their extremely thick hides make them nearly invulnerable to conventional weapons and their extraordinary strength allows them to carry various amounts of heavy weaponry and commensurate ammunition with ease.

Source:

  • Mass Effect: The Unofficial Role Playing Game (page 16)