Mass Effect Krogan

Name: Krogan
Attribute Dice: 12D
Dexterity: 2D/3D
Knowledge: 2D/3D
Mechanical: 2D/3D
Perception: 2D/4D
Strength: 2D/5D+1
Technical: 1D/2D+2
Move: 10 / 12
Size: 2.0 - 2.5 m
Weight: 150 - 200 kg
Special Abilities:
- War Prone: During character creation for each 1D spent in a Dexterity or Strength skill gain 2D instead.
- Powerful: Krogan characters ignore the maximum damage potential while wielding a melee weapon.
- Thick Hide: Krogan gain +3D to resist poisons, radiation and exposure. Also, once per game session per D in Strength, a Krogan may reroll an undesirable Str vs melee damage, keeping the new roll.
- Technology Ineptitude: During game play, the requirement to raise a Technical skill one pip is the normal character points +2 more for the Krogan. Ex: to raise First Aid from 2D to 2D+1 would cost 4 Character points instead of 2.
- Genophage: The Genophage makes only 1 in 1,000 Krogan births viable. You were a lucky one.
Racial Averages:
- Average Krogan: Dexterity 3D, Knowledge 2D, Mechanical 2D, Perception 2D, Strength 5D, Technical 1D+1, Move: 10
Description: "I need to get my blood pumping, find me something to kill!" - Urdnot Wrex
The krogan are a species of large reptilian bipeds native to Tuchanka, a world known for its harsh environment, scarce resources and over-abundance of vicious predators. Once hailed as the saviors of the galaxy for their successful destruction of a dangerously xenophobic and powerful spacefaring insectoid race known as the rachni, the krogan are now a shadow of their former prominence. Flush with confidence following their defeat of the rachni and the recognition of the Citadel races and their subsequent leniency towards the krogans' obvious ambition for an empire of their own, the krogan began colonizing worlds at a dangerous rate, eventually forcibly colonizing inhabited worlds and encroaching upon Citadel territories. Unwilling to curtail their activities and relinquish those worlds and territories belonging to other races, the krogan rebelled against the Citadel council.
Initially, the krogan had considerable success in action against the combined military of the Citadel races; due to the hostile environment of their home world, natural selection had caused them to evolve various adaptations that made them a hardy species and their extremely high reproduction and maturation rate made it nearly impossible for the Citadel races to inflict any considerable and long-lasting damage to their war machine. The contact with the militarily superior Turian Hierarchy brought much needed relief to the beleaguered Citadel races, but not even then were they able to maintain the numbers and materiel necessary to defeat the krogan, only managing to stall for time. In desperation, the salarians concocted the genophage, a biological weapon that would infect the krogan on a genetic level and make only 1 in 1000 births viable. Once infected by the turians with this weapon, the krogan were unable to maintain their numbers and through attrition were eventually defeated.
Because of the continuing effects of the genophage, the krogan are a dying species and are trapped in a downward spiral of meaningless violence. Some krogan hire themselves out as mercenaries, assassins or muscle for various organized crime syndicates; others manage to eke out a living through brigandage and piracy. Many krogan still consider themselves at war with the galaxy at large and are still incorporated into small war parties or clans traditionally led by warlords. Increasingly, however, the krogan have taken to fighting among themselves for territory, resources, and even over those few krogan females who are still capable of producing offspring. Due to their slow extinction, most krogan are becoming increasingly pessimistic and self-centered. Few krogan have any interest in anything other than fighting or the acquisition of material wealth, even to the point of ignoring any possible way of countering the genophage. This fatalism makes their eventual extinction all the more likely. However, it is revealed that many krogan have allied themselves with rogue Spectre Saren Arterius and the geth in exchange for a possible cure to the genophage. It is also stated in game over elevator public addresses that a Krogan group contracted a Salarian research organization to produce a cure for the Genophage. The Krogans sued for a return of investment money when no cure was found.
The large shoulder humps on a krogan store fluids and nutrients, which enable them to go for long periods without food or water. Krogan also possess multiple instances of major organs, in which secondary organs serve as backups should a main organ fail or be damaged, including four testicles. A krogan individual possesses a thick hide, which is extremely hardy and very resistant to cuts, scrapes, and contusions. Krogan are also highly resistant to radiation, poisons, and extreme temperatures. Biotic individuals are rare, though those who do possess the talent are typically quite strong in their abilities and are referred to as battlemasters.
Source:
- Mass Effect: The Unofficial Role Playing Game (page 15)