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Cylon Centurion

From Episode D6: Star Wars D6 Wiki
Revision as of 14:51, 26 December 2016 by imported>Thedemonapostle

Centurion
Type: Droid
Species: Cybernetic Lifeform Node, "Cylon"
Height: 2.133 meters
Weight: 136.08kg

Dexterity: 2D

  • Blaster Artillery: 4D+1
  • Dodge: 4D
  • Firearms: 4D
  • Firearms: (S) Machineguns: 4D+2
  • Grenade: 4D
  • Melee Combat: 4D
  • Melee Parry: 4D
  • Missile Weapons: 4D
  • Running: 4D
  • Vehicle Blasters: 4D

Knowledge: 2D+2

  • Intimidation: 4D+2
  • Streetwise: 4D
  • Survival: (S) Tracking: 4D
  • Tactics: 4D
  • Willpower: 4D+2

Mechanical: 2D

  • Astrogation: 3D+1
  • Capital Ship Gunnery: 4D
  • Communications: 3D+1
  • Starship Gunnery: 4D

Perception: 2D+1

  • Command: 4D+1
  • Gambling: 3D+2
  • Forgery: 3D+2
  • Hide: 3D+2
  • Investigation: 3D+2
  • Search: 3D+2
  • Sneak: 3D+2

Strength: 4D

  • Climbing / Jumping: 6D
  • Lifting: 6D
  • Swimming: 6D

Technical: 2D

  • Armor Repair: 3D+1
  • Blaster Repair: 3D+1
  • Capital Ship Repair: 3D+1
  • Capital Ship Weapon Repair: 3D+1
  • Computer Programming / Repair: 3D+1
  • Demolitions: 4D+1
  • Droid Programming: 3D+1
  • Droid Repair: 3D+1
  • Security: 3D+1
  • Space Transport Repair: 3D+1
  • Starfighter Repair: 3D+1
  • Spacetransport Repair: 3D+1

Move: 12
Force Sensitive: No
Force Points: 0
Dark Side Points: 0-3
Character Points: 5-15

Special Abilities:

  • Cylon Centurions ignore Stun damage and do not suffer Damage penalties.
  • Armor: Str+1D+1 (All locations)
  • Automatic Firearm (one per arm): 4D; Range: 1-55/110/165 m
  • Finger Claws/Blades (each hand counts as one): Str+1D+1

Notes:

  • Not capable of verbal speech

Description: Call ‘em bulletheads, clankers, chrome jobs, or whatever, but make no mistake, these ain’t the Cylons your Daddy faced in the first war. The new Cylon Centurions are a completely different and far deadlier kind of toaster. They’re strong, fast, and tireless.

Centurions stand about seven feet tall. They’re covered in heavy armor, which completely surrounds whatever mix of organic bits and circuitry may lie underneath. Their bodies are generally human-like with similar points of articulation, and they can walk, run, and jump with more agility than seems fair. Still, the damn things are so heavy and metallic that each step makes a loud mechanical sound. Each arm sports a built-in automatic weapon for fire attacks and razor-sharp fingertips for bloody close-up work.

Near as we can tell, Centurions communicate wirelessly. They’re intelligent, but only seem to be capable of following instructions. Not a lot of capacity for creative thought there. The clankers understand human speech, but cannot speak themselves. A single Centurion is a damned deadly foe; a group can be a real nightmare—they have preprogrammed tactics and know how to work effectively together.

The new toasters can be shot or blown apart, though their thick armor makes them tough. Explosive or armor piercing rounds take them down faster than traditional ammo.

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