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UMRIN

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Revision as of 00:03, 29 September 2009 by imported>Bsdoblivion (Created page with 'UMRIN<br />     Homeworld:  Ostvego<br />     Other planets inhabited:   None     Appearance:  Umr…')
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UMRIN
     Homeworld:  Ostvego
     Other planets inhabited:   None     Appearance:  Umrin are tripedial, and have three arms.  These limbs are thick and powerful, and

are attached to the an equally wide torso.  Umrin have horn claws on each of these limbs, and a pair of

short, thick, foreword pointing horns atop their heads.  Their mouths are broad, and their lower jaw

has a backward bending joint that enables them to swallow small animals whole, and to take huge bites

out of larger prey.  Their entire bodies are covered with a thick layer of matted white or light yellow

hair, which gets a good deal thicker on their heads,
calves, and forearms.      Leaders:  Umrin are pack creatures, with the strongest male leading the group.  When a pack member

gets to old or weak to hold his place in the pack, he gets left behind or eaten by the other members of

the pack. World view:  Umrin can be said to view the world through a homicidal red haze.  They hate

everything not Umrin, and just about everything Umrin, for most of the time.  They will not hesitate to

kill and eat other sentient species, and will kill and destroy even when not hungry, simply for the

pleasure of destruction.
     Temperament:  See World View.     History and Culture:  Umrin have lived on Ostvego for several hundred thousand years without

developing any history or culture of any sort.  Every once in a while an Umrin with a much greater

capacity for intelligent thought and artistic expression is born, but these are invariably killed by

their kin.
     Tech Level:  None.     Umrin in the Sector:  Classed as being semi-sentient by the New Republic, the Umrin have been

causing problems for the miners and foresters of Ostvego, though the numbers of Umrin that attack at

once are seldom large enough to get them past the initial defenses.
     A Quote:  "Aaaarrrrrruughghgghggggggaaa"
     Spaceships:  None.
     Attribute Dice:
     Attribute Min/Max
     DEX:  2D+1/6D+2
     KNO:  0D/1D+2
     MECH: 0D/1D
     PER:  2D/3D+1
     STR:  3D/7D
     TECH: 0D/1D
     Move:  11/15,
     Special Abilities:     * Skill Bonuses/Penalties:  When in snowy conditions, Umrin gain a +2 bonus to all their skills.

When in other conditions, they suffer a -1D penalty.  In addition, they must pay three times the CP

cost to advance skills that require either tool use or interpersonal interaction, and suffer a -2

penalties to skills of that type throughout their lives.     * Natural Weapons:  The claws and horns of the Umrin inflict STR+2D damage each, and one of these

attacks can be used in addition to the bite attack without any penalties.  The bite itself inflicts

STR+3D+2, and often carries infectious diseases as well.
     Story Factors:     * Reputation:  Known as being insane and powerful killers, an Umrin who attempts to fit into

galactic society will have to overcome a good deal of hostility and prejudice.     * Population Cycles:  Unlike many of the species of Ostvego,  Umrin have no adaptations to protect

them from the planet's brief summer.  Due to this fact, large numbers of Umrin die at toward the of the

summer, which acts as a population check.  When the summer is short enough that these die offs do not

occur, massive packs of Umrin form, destroying everything and depleting the available resources.  Do to

the resultant poor hunting, few Umrin indeed survive the next summer, giving the forests a chance to

recover, as the Umrin population rises to ordinary levels.