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Interstellar Alliance Blue Star Class Cruiser

From Episode D6: Star Wars D6 Wiki
Revision as of 12:51, 3 November 2016 by imported>Thedemonapostle

Name: Blue Star
Craft: Interstellar Alliance Blue Star Class Cruiser
Type: Cruiser
Scale: capital
Length: 52.12 meters
Skill: space transports
Crew: 1
Passengers: 20
Cargo Capacity: 4.5 metric tons
Consumables: 3 days
Hyperdrive: x10
Nav Computer: yes
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 2D
Sensors

  • Passive: 40 / 1D+1
  • Scan: 80 / 2D+1
  • Search: 120 / 3D+2
  • Focus: 4 / 5D

Weapons

  • 4 Molecular Pulsars
Fire Arc: forward
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 5D
Space Range: 1-3/12/25
Atmosphere Range: 10-300/1,200/2,500 m
Rate of fire: 3
Damage: 4D
  • EM Shield (See Notes)
Fire Arc: all
Crew: 1
Skill: sensors
Effect: Enemy Fire Control and Sensors -1D+2

Miscellaneous:

  • Artificial Gravity: Yes
  • Crew: 1
  • Pilots: 1
  • Average Crew Experience Level: Anla’shok Line

Ship Complement:

  • Flyer: 1
  • Light Shuttle: 1

Notes:

  • EM Shield: All craft attempting to fire on or detect the user of this device suffers the listed -1D+2 penalty to Fire Control and Sensors dice rolls. In addition, the user of this device suffers a -0D+2 penalty to their own Sensors and Fire Control attempts.

Description: A smaller version of the White Star used primarily by dignitaries and ranger teams not expecting conflict, the Blue Star is an over-sized Minbari Flyer mixed with the layout and design of the ISA’s most famous cruiser. Equipped for speed and comfort rather than agility and firepower, it has thousands of common Alliance points of interest pre-programmed into the ship’s computer. A single pilot could name any of these places – Zagross 7, Minbari, Coriana VI for instance – in over five hundred languages, dialects and codes; the computer would set course and oblige.

The Blue Star is armed to be far less intimidating than its bigger brothers, not being exactly a frontline choice for any sort of battle engagement. It can hold its own against raiders and would-be assassins, but a fully pitched battle will make short work of the cruiser. Using its speed and dual jump drive systems, the ship is far more comfortable running from a battle to call upon the nearest contingent of Alliance ships if necessary – or the White Star fleet if possible.

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